fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -473,7 +473,7 @@ namespace Server.Engines.Quests
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{
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var endTime = restartInfo.RestartTime;
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if (DateTime.UtcNow < endTime)
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if (Core.Now < endTime)
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{
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inRestartPeriod = true;
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return false;
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