fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -186,7 +186,7 @@ namespace Server.Engines.Spawners
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[CommandProperty(AccessLevel.Developer)]
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public TimeSpan NextSpawn
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{
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get => m_Running && m_Timer?.Running == true ? End - DateTime.UtcNow : TimeSpan.FromSeconds(0);
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get => m_Running && m_Timer?.Running == true ? End - Core.Now : TimeSpan.FromSeconds(0);
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set
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{
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Start();
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@ -748,7 +748,7 @@ namespace Server.Engines.Spawners
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return;
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}
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End = DateTime.UtcNow + delay;
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End = Core.Now + delay;
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if (m_Timer == null)
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{
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@ -1005,7 +1005,7 @@ namespace Server.Engines.Spawners
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if (m_Running)
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{
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ts = reader.ReadDeltaTime() - DateTime.UtcNow;
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ts = reader.ReadDeltaTime() - Core.Now;
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}
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if (version < 7)
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