fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
This commit is contained in:
parent
5de6edbeb8
commit
6c4308bce6
208 changed files with 660 additions and 793 deletions
|
|
@ -93,14 +93,14 @@ namespace Server.Engines.Spawners
|
|||
return;
|
||||
}
|
||||
|
||||
End = DateTime.UtcNow + delay;
|
||||
End = Core.Now + delay;
|
||||
}
|
||||
|
||||
public override void Respawn()
|
||||
{
|
||||
RemoveSpawns();
|
||||
|
||||
End = DateTime.UtcNow;
|
||||
End = Core.Now;
|
||||
}
|
||||
|
||||
public virtual bool ValidTrigger(Mobile m)
|
||||
|
|
@ -120,7 +120,7 @@ namespace Server.Engines.Spawners
|
|||
return;
|
||||
}
|
||||
|
||||
if (IsEmpty && End <= DateTime.UtcNow && m.InRange(GetWorldLocation(), TriggerRange) &&
|
||||
if (IsEmpty && End <= Core.Now && m.InRange(GetWorldLocation(), TriggerRange) &&
|
||||
m.Location != oldLocation && ValidTrigger(m))
|
||||
{
|
||||
TextDefinition.SendMessageTo(m, SpawnMessage);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue