fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -43,7 +43,7 @@ namespace Server.Gumps
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}
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}
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if (ai.Attacker.Player && DateTime.UtcNow - ai.LastCombatTime < TimeSpan.FromSeconds(30.0) &&
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if (ai.Attacker.Player && Core.Now - ai.LastCombatTime < TimeSpan.FromSeconds(30.0) &&
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!toGive.Contains(ai.Attacker))
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{
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toGive.Add(ai.Attacker);
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@ -52,7 +52,7 @@ namespace Server.Gumps
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foreach (var ai in m.Aggressed)
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{
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if (ai.Defender.Player && DateTime.UtcNow - ai.LastCombatTime < TimeSpan.FromSeconds(30.0) &&
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if (ai.Defender.Player && Core.Now - ai.LastCombatTime < TimeSpan.FromSeconds(30.0) &&
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!toGive.Contains(ai.Defender))
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{
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toGive.Add(ai.Defender);
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