fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
This commit is contained in:
Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -43,7 +43,7 @@ namespace Server.Gumps
}
}
if (ai.Attacker.Player && DateTime.UtcNow - ai.LastCombatTime < TimeSpan.FromSeconds(30.0) &&
if (ai.Attacker.Player && Core.Now - ai.LastCombatTime < TimeSpan.FromSeconds(30.0) &&
!toGive.Contains(ai.Attacker))
{
toGive.Add(ai.Attacker);
@ -52,7 +52,7 @@ namespace Server.Gumps
foreach (var ai in m.Aggressed)
{
if (ai.Defender.Player && DateTime.UtcNow - ai.LastCombatTime < TimeSpan.FromSeconds(30.0) &&
if (ai.Defender.Player && Core.Now - ai.LastCombatTime < TimeSpan.FromSeconds(30.0) &&
!toGive.Contains(ai.Defender))
{
toGive.Add(ai.Defender);