fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -96,7 +96,7 @@ namespace Server.Items
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return;
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}
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if (DateTime.UtcNow < LastUse + UseDelay)
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if (Core.Now < LastUse + UseDelay)
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{
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return;
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}
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@ -172,7 +172,7 @@ namespace Server.Items
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return;
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}
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LastUse = DateTime.UtcNow;
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LastUse = Core.Now;
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from.Direction = from.GetDirectionTo(GetWorldLocation());
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bow.PlaySwingAnimation(from);
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@ -90,14 +90,14 @@ namespace Server.Items
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if (m.Player && Utility.InRange(Location, m.Location, 3) && !Utility.InRange(Location, oldLocation, 3))
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{
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if (DateTime.UtcNow >= m_NextMessage)
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if (Core.Now >= m_NextMessage)
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{
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if (Components.Count > 0)
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{
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Components[0].SendLocalizedMessageTo(m, 1010061); // An overwhelming sense of peace fills you.
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}
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m_NextMessage = DateTime.UtcNow + TimeSpan.FromSeconds(25.0);
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m_NextMessage = Core.Now + TimeSpan.FromSeconds(25.0);
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}
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}
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}
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@ -192,11 +192,11 @@ namespace Server.Items
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{
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World.Broadcast(0x35, true, "Solen hives teleporters are being generated, please wait.");
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var startTime = DateTime.UtcNow;
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var startTime = Core.Now;
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var count = new SHTeleporterCreator().CreateSHTeleporters();
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var endTime = DateTime.UtcNow;
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var endTime = Core.Now;
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World.Broadcast(
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0x35,
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