fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -96,7 +96,7 @@ namespace Server.Items
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return;
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}
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if (DateTime.UtcNow < LastUse + UseDelay)
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if (Core.Now < LastUse + UseDelay)
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{
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return;
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}
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@ -172,7 +172,7 @@ namespace Server.Items
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return;
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}
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LastUse = DateTime.UtcNow;
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LastUse = Core.Now;
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from.Direction = from.GetDirectionTo(GetWorldLocation());
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bow.PlaySwingAnimation(from);
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