fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
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Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -96,7 +96,7 @@ namespace Server.Items
return;
}
if (DateTime.UtcNow < LastUse + UseDelay)
if (Core.Now < LastUse + UseDelay)
{
return;
}
@ -172,7 +172,7 @@ namespace Server.Items
return;
}
LastUse = DateTime.UtcNow;
LastUse = Core.Now;
from.Direction = from.GetDirectionTo(GetWorldLocation());
bow.PlaySwingAnimation(from);