fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
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Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -90,14 +90,14 @@ namespace Server.Items
if (m.Player && Utility.InRange(Location, m.Location, 3) && !Utility.InRange(Location, oldLocation, 3))
{
if (DateTime.UtcNow >= m_NextMessage)
if (Core.Now >= m_NextMessage)
{
if (Components.Count > 0)
{
Components[0].SendLocalizedMessageTo(m, 1010061); // An overwhelming sense of peace fills you.
}
m_NextMessage = DateTime.UtcNow + TimeSpan.FromSeconds(25.0);
m_NextMessage = Core.Now + TimeSpan.FromSeconds(25.0);
}
}
}