fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
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Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -192,11 +192,11 @@ namespace Server.Items
{
World.Broadcast(0x35, true, "Solen hives teleporters are being generated, please wait.");
var startTime = DateTime.UtcNow;
var startTime = Core.Now;
var count = new SHTeleporterCreator().CreateSHTeleporters();
var endTime = DateTime.UtcNow;
var endTime = Core.Now;
World.Broadcast(
0x35,