fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
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Kamron Batman 2021-03-13 01:32:04 -08:00 committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -129,7 +129,7 @@ namespace Server.Items
var mins = Utility.RandomMinMax(MinRespawnMinutes, MaxRespawnMinutes);
var delay = TimeSpan.FromMinutes(mins);
m_NextRespawnTime = DateTime.UtcNow + delay;
m_NextRespawnTime = Core.Now + delay;
m_RespawnTimer = Timer.DelayCall(delay, Respawn);
}
}
@ -279,7 +279,7 @@ namespace Server.Items
{
m_NextRespawnTime = reader.ReadDeltaTime();
var delay = m_NextRespawnTime - DateTime.UtcNow;
var delay = m_NextRespawnTime - Core.Now;
m_RespawnTimer = Timer.DelayCall(delay > TimeSpan.Zero ? delay : TimeSpan.Zero, Respawn);
}
else