fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
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Kamron Batman 2021-03-13 01:32:04 -08:00 committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -212,7 +212,7 @@ namespace Server.Items
if (!Locked && m_AutoLock)
{
m_RelockTimer = new InternalTimer(this, reader.ReadDeltaTime() - DateTime.UtcNow);
m_RelockTimer = new InternalTimer(this, reader.ReadDeltaTime() - Core.Now);
}
TargetMap = reader.ReadMap();
@ -229,7 +229,7 @@ namespace Server.Items
public InternalTimer(MarkContainer container, TimeSpan delay) : base(delay)
{
Container = container;
RelockTime = DateTime.UtcNow + delay;
RelockTime = Core.Now + delay;
Start();
}