fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -212,7 +212,7 @@ namespace Server.Items
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if (!Locked && m_AutoLock)
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{
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m_RelockTimer = new InternalTimer(this, reader.ReadDeltaTime() - DateTime.UtcNow);
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m_RelockTimer = new InternalTimer(this, reader.ReadDeltaTime() - Core.Now);
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}
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TargetMap = reader.ReadMap();
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@ -229,7 +229,7 @@ namespace Server.Items
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public InternalTimer(MarkContainer container, TimeSpan delay) : base(delay)
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{
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Container = container;
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RelockTime = DateTime.UtcNow + delay;
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RelockTime = Core.Now + delay;
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Start();
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}
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