fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -23,7 +23,7 @@ namespace Server.Items
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{
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Owner = owner;
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Level = level;
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DeleteTime = DateTime.UtcNow + TimeSpan.FromHours(3.0);
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DeleteTime = Core.Now + TimeSpan.FromHours(3.0);
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Temporary = temporary;
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Guardians = new List<Mobile>();
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@ -585,7 +585,7 @@ namespace Server.Items
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{
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private readonly Item m_Item;
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public DeleteTimer(Item item, DateTime time) : base(time - DateTime.UtcNow)
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public DeleteTimer(Item item, DateTime time) : base(time - Core.Now)
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{
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m_Item = item;
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Priority = TimerPriority.OneMinute;
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