fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
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Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -23,7 +23,7 @@ namespace Server.Items
{
Owner = owner;
Level = level;
DeleteTime = DateTime.UtcNow + TimeSpan.FromHours(3.0);
DeleteTime = Core.Now + TimeSpan.FromHours(3.0);
Temporary = temporary;
Guardians = new List<Mobile>();
@ -585,7 +585,7 @@ namespace Server.Items
{
private readonly Item m_Item;
public DeleteTimer(Item item, DateTime time) : base(time - DateTime.UtcNow)
public DeleteTimer(Item item, DateTime time) : base(time - Core.Now)
{
m_Item = item;
Priority = TimerPriority.OneMinute;