fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
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Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -24,7 +24,7 @@ namespace Server.Items
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that
}
else if (Visible && (ItemID == 4656 || ItemID == 4702) && DateTime.UtcNow >= m_NextUse)
else if (Visible && (ItemID == 4656 || ItemID == 4702) && Core.Now >= m_NextUse)
{
var p = GetWorldLocation();
@ -42,7 +42,7 @@ namespace Server.Items
Timer.DelayCall(TimeSpan.FromSeconds(5.00), BackUp);
m_NextUse = DateTime.UtcNow + TimeSpan.FromSeconds(10.0);
m_NextUse = Core.Now + TimeSpan.FromSeconds(10.0);
}
}