fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -24,7 +24,7 @@ namespace Server.Items
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that
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}
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else if (Visible && (ItemID == 4656 || ItemID == 4702) && DateTime.UtcNow >= m_NextUse)
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else if (Visible && (ItemID == 4656 || ItemID == 4702) && Core.Now >= m_NextUse)
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{
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var p = GetWorldLocation();
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@ -42,7 +42,7 @@ namespace Server.Items
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Timer.DelayCall(TimeSpan.FromSeconds(5.00), BackUp);
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m_NextUse = DateTime.UtcNow + TimeSpan.FromSeconds(10.0);
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m_NextUse = Core.Now + TimeSpan.FromSeconds(10.0);
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}
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}
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