fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
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Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -27,7 +27,7 @@ namespace Server.Items
m_MinDamage = minDamage;
m_MaxDamage = maxDamage;
m_Created = DateTime.UtcNow;
m_Created = Core.Now;
m_Duration = duration;
m_Timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1), OnTick);
@ -46,7 +46,7 @@ namespace Server.Items
private void OnTick()
{
var now = DateTime.UtcNow;
var now = Core.Now;
var age = now - m_Created;
if (age > m_Duration)