fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -27,7 +27,7 @@ namespace Server.Items
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m_MinDamage = minDamage;
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m_MaxDamage = maxDamage;
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m_Created = DateTime.UtcNow;
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m_Created = Core.Now;
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m_Duration = duration;
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m_Timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1), OnTick);
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@ -46,7 +46,7 @@ namespace Server.Items
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private void OnTick()
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{
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var now = DateTime.UtcNow;
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var now = Core.Now;
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var age = now - m_Created;
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if (age > m_Duration)
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