fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
This commit is contained in:
Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -755,7 +755,7 @@ namespace Server.Items
if (ShowTimeRemaining)
{
m.SendMessage("Time remaining: {0}", FormatTime(info.Timer.Next - DateTime.UtcNow));
m.SendMessage("Time remaining: {0}", FormatTime(info.Timer.Next - Core.Now));
}
Timer.DelayCall(TimeSpan.FromSeconds(5), EndLock, m);
@ -932,7 +932,7 @@ namespace Server.Items
var m = reader.ReadEntity<Mobile>();
var end = reader.ReadDateTime();
StartTimer(m, end - DateTime.UtcNow);
StartTimer(m, end - Core.Now);
}
}
}