fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -755,7 +755,7 @@ namespace Server.Items
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if (ShowTimeRemaining)
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{
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m.SendMessage("Time remaining: {0}", FormatTime(info.Timer.Next - DateTime.UtcNow));
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m.SendMessage("Time remaining: {0}", FormatTime(info.Timer.Next - Core.Now));
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}
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Timer.DelayCall(TimeSpan.FromSeconds(5), EndLock, m);
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@ -932,7 +932,7 @@ namespace Server.Items
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var m = reader.ReadEntity<Mobile>();
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var end = reader.ReadDateTime();
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StartTimer(m, end - DateTime.UtcNow);
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StartTimer(m, end - Core.Now);
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}
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}
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}
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