fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -29,7 +29,7 @@ namespace Server.Items
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m_Entries = new List<CampfireEntry>();
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Created = DateTime.UtcNow;
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Created = Core.Now;
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m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), OnTick);
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}
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@ -94,7 +94,7 @@ namespace Server.Items
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private void OnTick()
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{
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var now = DateTime.UtcNow;
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var now = Core.Now;
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var age = now - Created;
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if (age >= TimeSpan.FromSeconds(100.0))
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@ -191,7 +191,7 @@ namespace Server.Items
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{
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Player = player;
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Fire = fire;
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Start = DateTime.UtcNow;
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Start = Core.Now;
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m_Safe = false;
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}
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