fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
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Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -33,7 +33,7 @@ namespace Server.Items
public static void Initialize()
{
ServerStart = DateTime.UtcNow;
ServerStart = Core.Now;
}
public static MoonPhase GetMoonPhase(Map map, int x, int y)
@ -55,7 +55,7 @@ namespace Server.Items
public static void GetTime(Map map, int x, int y, out int hours, out int minutes, out int totalMinutes)
{
var timeSpan = DateTime.UtcNow - WorldStart;
var timeSpan = Core.Now - WorldStart;
totalMinutes = (int)(timeSpan.TotalSeconds / SecondsPerUOMinute);