fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -33,7 +33,7 @@ namespace Server.Items
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public static void Initialize()
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{
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ServerStart = DateTime.UtcNow;
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ServerStart = Core.Now;
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}
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public static MoonPhase GetMoonPhase(Map map, int x, int y)
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@ -55,7 +55,7 @@ namespace Server.Items
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public static void GetTime(Map map, int x, int y, out int hours, out int minutes, out int totalMinutes)
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{
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var timeSpan = DateTime.UtcNow - WorldStart;
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var timeSpan = Core.Now - WorldStart;
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totalMinutes = (int)(timeSpan.TotalSeconds / SecondsPerUOMinute);
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