fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -51,16 +51,16 @@ namespace Server.Items
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return;
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}
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if (CheckRange(m.Location, oldLocation, 0) && DateTime.UtcNow >= m_NextActiveTrigger)
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if (CheckRange(m.Location, oldLocation, 0) && Core.Now >= m_NextActiveTrigger)
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{
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m_NextActiveTrigger = m_NextPassiveTrigger = DateTime.UtcNow + ResetDelay;
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m_NextActiveTrigger = m_NextPassiveTrigger = Core.Now + ResetDelay;
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OnTrigger(m);
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}
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else if (PassivelyTriggered && CheckRange(m.Location, oldLocation, PassiveTriggerRange) &&
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DateTime.UtcNow >= m_NextPassiveTrigger)
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Core.Now >= m_NextPassiveTrigger)
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{
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m_NextPassiveTrigger = DateTime.UtcNow + PassiveTriggerDelay;
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m_NextPassiveTrigger = Core.Now + PassiveTriggerDelay;
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OnTrigger(m);
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}
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