fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
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Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
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commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -730,7 +730,7 @@ namespace Server.Items
if (canSwing)
{
canSwing = !(attacker is PlayerMobile p) || p.PeacedUntil <= DateTime.UtcNow;
canSwing = !(attacker is PlayerMobile p) || p.PeacedUntil <= Core.Now;
}
}