fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -86,7 +86,7 @@ namespace Server.Misc
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if (Required != null && version < Required && (m_OldClientResponse == OldClientResponse.Kick ||
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m_OldClientResponse == OldClientResponse.LenientKick &&
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DateTime.UtcNow - state.Mobile.CreationTime > m_AgeLeniency &&
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Core.Now - state.Mobile.CreationTime > m_AgeLeniency &&
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state.Mobile is PlayerMobile mobile &&
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mobile.GameTime > m_GameTimeLeniency))
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{
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