fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -172,7 +172,7 @@ namespace Server
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PartialInstalled = reader.ReadByte(),
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Language = reader.ReadLittleUniSafe(4),
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Unknown = reader.ReadAsciiSafe(64),
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TimeReceived = DateTime.UtcNow
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TimeReceived = Core.Now
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};
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if (state.Account is Account acct)
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