fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -1760,7 +1760,7 @@ namespace Server.Mobiles
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public virtual bool DoBardPacified()
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{
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if (DateTime.UtcNow < m_Mobile.BardEndTime)
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if (Core.Now < m_Mobile.BardEndTime)
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{
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m_Mobile.DebugSay("I am pacified, I wait");
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m_Mobile.Combatant = null;
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@ -1777,7 +1777,7 @@ namespace Server.Mobiles
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public virtual bool DoBardProvoked()
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{
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if (DateTime.UtcNow >= m_Mobile.BardEndTime &&
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if (Core.Now >= m_Mobile.BardEndTime &&
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(m_Mobile.BardMaster?.Deleted != false ||
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m_Mobile.BardMaster.Map != m_Mobile.Map || m_Mobile.GetDistanceToSqrt(m_Mobile.BardMaster) >
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m_Mobile.RangePerception))
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@ -1944,7 +1944,7 @@ namespace Server.Mobiles
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using (var op = new StreamWriter("nan_transform.txt", true))
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{
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op.WriteLine(
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$"NaN in TransformMoveDelay: {DateTime.UtcNow}, {GetType()}, {m_Mobile?.GetType()}, {m_Mobile.HitsMax}"
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$"NaN in TransformMoveDelay: {Core.Now}, {GetType()}, {m_Mobile?.GetType()}, {m_Mobile.HitsMax}"
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);
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}
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