fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -211,7 +211,7 @@ namespace Server.Regions
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public override TimeSpan GetLogoutDelay(Mobile m) =>
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House.IsFriend(m) && House.IsInside(m)
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? m.Aggressed.Any(info => info.Defender.Player && DateTime.UtcNow - info.LastCombatTime < CombatHeatDelay) ?
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? m.Aggressed.Any(info => info.Defender.Player && Core.Now - info.LastCombatTime < CombatHeatDelay) ?
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base.GetLogoutDelay(m) : TimeSpan.Zero
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: base.GetLogoutDelay(m);
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@ -242,7 +242,7 @@ namespace Server.Regions
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{
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from.SendLocalizedMessage(500295); // you are too far away to do that.
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}
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else if (DateTime.UtcNow <= House.BuiltOn.AddHours(1))
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else if (Core.Now <= House.BuiltOn.AddHours(1))
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{
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from.SendLocalizedMessage(1080178); // You must wait one hour between each house demolition.
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}
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