fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
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Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -268,7 +268,7 @@ namespace Server.SkillHandlers
}
else
{
creature.BardEndTime = DateTime.UtcNow;
creature.BardEndTime = Core.Now;
}
creature.BardPacified = false;
@ -324,7 +324,7 @@ namespace Server.SkillHandlers
m_Creature = creature;
m_MaxCount = count;
m_Paralyzed = creature.Paralyzed;
m_StartTime = DateTime.UtcNow;
m_StartTime = Core.Now;
Priority = TimerPriority.TwoFiftyMS;
}