fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
This commit is contained in:
parent
5de6edbeb8
commit
6c4308bce6
208 changed files with 660 additions and 793 deletions
|
|
@ -268,7 +268,7 @@ namespace Server.SkillHandlers
|
|||
}
|
||||
else
|
||||
{
|
||||
creature.BardEndTime = DateTime.UtcNow;
|
||||
creature.BardEndTime = Core.Now;
|
||||
}
|
||||
|
||||
creature.BardPacified = false;
|
||||
|
|
@ -324,7 +324,7 @@ namespace Server.SkillHandlers
|
|||
m_Creature = creature;
|
||||
m_MaxCount = count;
|
||||
m_Paralyzed = creature.Paralyzed;
|
||||
m_StartTime = DateTime.UtcNow;
|
||||
m_StartTime = Core.Now;
|
||||
Priority = TimerPriority.TwoFiftyMS;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue