fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -483,7 +483,7 @@ namespace Server.Spells
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{
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Caster.SendLocalizedMessage(502644); // You have not yet recovered from casting a spell.
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}
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else if (Caster is PlayerMobile mobile && mobile.PeacedUntil > DateTime.UtcNow)
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else if (Caster is PlayerMobile mobile && mobile.PeacedUntil > Core.Now)
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{
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mobile.SendLocalizedMessage(1072060); // You cannot cast a spell while calmed.
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}
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@ -691,7 +691,7 @@ namespace Server.Spells
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var fcDelay = TimeSpan.FromSeconds(-(CastDelayFastScalar * fc * CastDelaySecondsPerTick));
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return (CastDelayBase + fcDelay).Max(CastDelayMinimum);
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return Utility.Max(CastDelayBase + fcDelay, CastDelayMinimum);
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}
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public virtual int ComputeKarmaAward() => 0;
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@ -723,7 +723,7 @@ namespace Server.Spells
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Caster.SendLocalizedMessage(502646); // You cannot cast a spell while frozen.
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DoFizzle();
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}
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else if (Caster is PlayerMobile mobile && mobile.PeacedUntil > DateTime.UtcNow)
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else if (Caster is PlayerMobile mobile && mobile.PeacedUntil > Core.Now)
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{
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mobile.SendLocalizedMessage(1072060); // You cannot cast a spell while calmed.
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DoFizzle();
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@ -924,7 +924,7 @@ namespace Server.Spells
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if (m_Spell.Caster.Player && m_Spell.Caster.Target != originalTarget)
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{
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m_Spell.Caster.Target?.BeginTimeout(m_Spell.Caster, TimeSpan.FromSeconds(30.0));
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m_Spell.Caster.Target?.BeginTimeout(m_Spell.Caster, 30000); // 30 seconds
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}
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m_Spell.m_CastTimer = null;
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@ -216,7 +216,7 @@ namespace Server.Spells
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{
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var info = m.Aggressed[i];
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if (info.Defender.Player && DateTime.UtcNow - info.LastCombatTime < CombatHeatDelay)
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if (info.Defender.Player && Core.Now - info.LastCombatTime < CombatHeatDelay)
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{
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return true;
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}
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@ -228,7 +228,7 @@ namespace Server.Spells
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{
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var info = m.Aggressors[i];
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if (info.Attacker.Player && DateTime.UtcNow - info.LastCombatTime < CombatHeatDelay)
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if (info.Attacker.Player && Core.Now - info.LastCombatTime < CombatHeatDelay)
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{
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return true;
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}
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