fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -216,7 +216,7 @@ namespace Server.Spells
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{
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var info = m.Aggressed[i];
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if (info.Defender.Player && DateTime.UtcNow - info.LastCombatTime < CombatHeatDelay)
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if (info.Defender.Player && Core.Now - info.LastCombatTime < CombatHeatDelay)
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{
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return true;
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}
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@ -228,7 +228,7 @@ namespace Server.Spells
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{
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var info = m.Aggressors[i];
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if (info.Attacker.Player && DateTime.UtcNow - info.LastCombatTime < CombatHeatDelay)
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if (info.Attacker.Player && Core.Now - info.LastCombatTime < CombatHeatDelay)
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{
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return true;
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}
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