fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -103,7 +103,7 @@ namespace Server.Spells.Fifth
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m_Caster = caster;
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m_End = DateTime.UtcNow + duration;
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m_End = Core.Now + duration;
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m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(Math.Abs(val) * 0.2), caster.InLOS(this), canFit);
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m_Timer.Start();
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@ -267,7 +267,7 @@ namespace Server.Spells.Fifth
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);
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}
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}
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else if (DateTime.UtcNow > m_Item.m_End)
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else if (Core.Now > m_Item.m_End)
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{
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m_Item.Delete();
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Stop();
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