fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -124,7 +124,7 @@ namespace Server.Spells.Necromancy
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{
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m_Caster = caster;
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m_Target = target;
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m_End = DateTime.UtcNow + delay;
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m_End = Core.Now + delay;
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Priority = TimerPriority.TwoFiftyMS;
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}
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@ -132,7 +132,7 @@ namespace Server.Spells.Necromancy
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protected override void OnTick()
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{
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if (m_Caster.Deleted || m_Target.Deleted || !m_Caster.Alive || !m_Target.Alive ||
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DateTime.UtcNow >= m_End)
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Core.Now >= m_End)
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{
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DoExpire();
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}
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