fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
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Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -119,13 +119,13 @@ namespace Server.Spells.Necromancy
)
{
m_Target = target;
m_End = DateTime.UtcNow + delay;
m_End = Core.Now + delay;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
if (m_Target.Deleted || !m_Target.Alive || DateTime.UtcNow >= m_End)
if (m_Target.Deleted || !m_Target.Alive || Core.Now >= m_End)
{
MindRotSpell.ClearMindRotScalar(m_Target);
Stop();