fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -153,7 +153,7 @@ namespace Server.Spells.Necromancy
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m_MaxBaseDamage = spiritLevel + 1;
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m_HitDelay = 5;
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m_NextHit = DateTime.UtcNow + TimeSpan.FromSeconds(m_HitDelay);
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m_NextHit = Core.Now + TimeSpan.FromSeconds(m_HitDelay);
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m_Count = (int)spiritLevel;
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@ -173,7 +173,7 @@ namespace Server.Spells.Necromancy
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Stop();
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}
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if (!m_Target.Alive || DateTime.UtcNow < m_NextHit)
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if (!m_Target.Alive || Core.Now < m_NextHit)
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{
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return;
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}
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@ -209,7 +209,7 @@ namespace Server.Spells.Necromancy
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}
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else
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{
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m_NextHit = DateTime.UtcNow + TimeSpan.FromSeconds(m_HitDelay);
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m_NextHit = Core.Now + TimeSpan.FromSeconds(m_HitDelay);
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var damage = m_MinBaseDamage + Utility.RandomDouble() * (m_MaxBaseDamage - m_MinBaseDamage);
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