fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
This commit is contained in:
Kamron Batman 2021-03-13 01:32:04 -08:00 committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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GPG key ID: 4AEE18F83AFDEB23
208 changed files with 660 additions and 793 deletions

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@ -153,7 +153,7 @@ namespace Server.Spells.Necromancy
m_MaxBaseDamage = spiritLevel + 1;
m_HitDelay = 5;
m_NextHit = DateTime.UtcNow + TimeSpan.FromSeconds(m_HitDelay);
m_NextHit = Core.Now + TimeSpan.FromSeconds(m_HitDelay);
m_Count = (int)spiritLevel;
@ -173,7 +173,7 @@ namespace Server.Spells.Necromancy
Stop();
}
if (!m_Target.Alive || DateTime.UtcNow < m_NextHit)
if (!m_Target.Alive || Core.Now < m_NextHit)
{
return;
}
@ -209,7 +209,7 @@ namespace Server.Spells.Necromancy
}
else
{
m_NextHit = DateTime.UtcNow + TimeSpan.FromSeconds(m_HitDelay);
m_NextHit = Core.Now + TimeSpan.FromSeconds(m_HitDelay);
var damage = m_MinBaseDamage + Utility.RandomDouble() * (m_MaxBaseDamage - m_MinBaseDamage);