fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -171,7 +171,7 @@ namespace Server.Mobiles
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var duration = TimeSpan.FromSeconds(30 + caster.Skills.Ninjitsu.Fixed / 40);
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new UnsummonTimer(caster, this, duration).Start();
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SummonEnd = DateTime.UtcNow + duration;
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SummonEnd = Core.Now + duration;
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MirrorImage.AddClone(m_Caster);
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}
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