fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -122,7 +122,7 @@ namespace Server.Spells.Third
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m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(10.0));
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m_Timer.Start();
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m_End = DateTime.UtcNow + TimeSpan.FromSeconds(10.0);
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m_End = Core.Now + TimeSpan.FromSeconds(10.0);
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}
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public InternalItem(Serial serial) : base(serial)
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@ -152,7 +152,7 @@ namespace Server.Spells.Third
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{
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m_End = reader.ReadDeltaTime();
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m_Timer = new InternalTimer(this, m_End - DateTime.UtcNow);
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m_Timer = new InternalTimer(this, m_End - Core.Now);
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m_Timer.Start();
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break;
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@ -164,7 +164,7 @@ namespace Server.Spells.Third
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m_Timer = new InternalTimer(this, duration);
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m_Timer.Start();
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m_End = DateTime.UtcNow + duration;
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m_End = Core.Now + duration;
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break;
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}
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