feat: RunUO-parity movement speeds in npc-speeds.json
Each bucket's activeMove/passiveMove is its think value mapped through RunUO's TransformMoveDelay table (0.2->0.3, 0.25->0.45, 0.3->0.6, 0.4->0.9, 0.5->1.05, 0.6->1.2, 0.8->1.5; untabled values pass through, so VeryFast's 0.125 stays 0.125). RunUO's situational +0.1 (wild) / +0.2 (passive) offsets are deliberately omitted. Reaction cadence (active/passive) is untouched. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -3,12 +3,16 @@
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"level": "VerySlow",
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"active": 0.4,
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"passive": 0.8,
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"activeMove": 0.9,
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"passiveMove": 1.5,
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"types": []
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},
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{
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"level": "Slow",
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"active": 0.3,
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"passive": 0.6,
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"activeMove": 0.6,
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"passiveMove": 1.2,
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"types": [
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"AntLion", "ArcticOgreLord", "BogThing",
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"Bogle", "BoneKnight", "EarthElemental",
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@ -28,6 +32,8 @@
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"level": "Medium",
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"active": 0.25,
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"passive": 0.5,
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"activeMove": 0.45,
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"passiveMove": 1.05,
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"types": [
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"AcidElemental", "AgapiteElemental", "Alligator",
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"AncientLich", "Betrayer", "Bird",
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@ -108,6 +114,8 @@
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"level": "Fast",
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"active": 0.2,
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"passive": 0.4,
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"activeMove": 0.3,
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"passiveMove": 0.9,
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"types": [
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"LordOaks", "Silvani", "AirElemental",
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"AncientWyrm", "Balron", "BladeSpirits",
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@ -139,6 +147,8 @@
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"level": "VeryFast",
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"active": 0.125,
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"passive": 0.30,
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"activeMove": 0.125,
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"passiveMove": 0.6,
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"types": [
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"Barracoon", "Mephitis", "Neira",
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"Rikktor", "Semidar", "EnergyVortex",
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