feat: Simplifies honorable execution (#2089)

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Kamron Batman 2025-01-26 23:05:54 -08:00 committed by GitHub
parent c0eb6c81fe
commit 6d879e1d22
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@ -42,7 +42,7 @@ public class HonorableExecution : SamuraiMove
var swingBonus = Math.Max(1, (int)(bushido / 720.0));
timer = new HonorableExecutionTimer(attacker, swingBonus);
timer = new HonorableExecutionTimer(TimeSpan.FromSeconds(20.0), attacker, swingBonus: swingBonus);
(attacker as PlayerMobile)?.AddBuff(
new BuffInfo(
@ -56,23 +56,20 @@ public class HonorableExecution : SamuraiMove
}
else
{
var mods = new List<object>
{
new ResistanceMod(ResistanceType.Physical, "PhysicalResistHonorableExecution", -40),
new ResistanceMod(ResistanceType.Fire, "FireResistHonorableExecution", -40),
new ResistanceMod(ResistanceType.Cold, "ColdResistHonorableExecution", -40),
new ResistanceMod(ResistanceType.Poison, "PoisonResistHonorableExecution", -40),
new ResistanceMod(ResistanceType.Energy, "EnergyResistHonorableExecution", -40)
};
attacker.AddResistanceMod(new ResistanceMod(ResistanceType.Physical, "PhysicalResistHonorableExecution", -40));
attacker.AddResistanceMod(new ResistanceMod(ResistanceType.Fire, "FireResistHonorableExecution", -40));
attacker.AddResistanceMod(new ResistanceMod(ResistanceType.Cold, "ColdResistHonorableExecution", -40));
attacker.AddResistanceMod(new ResistanceMod(ResistanceType.Poison, "PoisonResistHonorableExecution", -40));
attacker.AddResistanceMod(new ResistanceMod(ResistanceType.Energy, "EnergyResistHonorableExecution", -40));
var resSpells = attacker.Skills.MagicResist.Value;
if (resSpells > 0.0)
{
mods.Add(new DefaultSkillMod(SkillName.MagicResist, "MagicResistHonorableExecution", true, -resSpells));
attacker.AddSkillMod(new DefaultSkillMod(SkillName.MagicResist, "MagicResistHonorableExecution", true, -resSpells));
}
timer = new HonorableExecutionTimer(attacker, mods);
timer = new HonorableExecutionTimer(TimeSpan.FromSeconds(7.0), attacker, penalty: true);
if (Core.HS)
{
@ -101,9 +98,9 @@ public class HonorableExecution : SamuraiMove
CheckGain(attacker);
}
public static int GetSwingBonus(Mobile target) => _table.TryGetValue(target, out var info) ? info.m_SwingBonus : 0;
public static int GetSwingBonus(Mobile target) => _table.TryGetValue(target, out var info) ? info._swingBonus : 0;
public static bool IsUnderPenalty(Mobile target) => _table.TryGetValue(target, out var info) && info.m_Penalty;
public static bool IsUnderPenalty(Mobile target) => _table.TryGetValue(target, out var info) && info._penalty;
public static void RemovePenalty(Mobile target)
{
@ -115,81 +112,33 @@ public class HonorableExecution : SamuraiMove
private class HonorableExecutionTimer : Timer
{
public readonly Mobile m_Mobile;
public readonly List<object> m_Mods;
public readonly bool m_Penalty;
public readonly int m_SwingBonus;
public readonly Mobile _from;
public readonly bool _penalty;
public readonly int _swingBonus;
public HonorableExecutionTimer(Mobile from, List<object> mods) : this(TimeSpan.FromSeconds(7.0), from, 0, mods, mods != null)
public HonorableExecutionTimer(TimeSpan duration, Mobile from, int swingBonus = 0, bool penalty = false) : base(duration)
{
}
public HonorableExecutionTimer(Mobile from, int swingBonus) : this(TimeSpan.FromSeconds(20.0), from, swingBonus)
{
}
public HonorableExecutionTimer(
TimeSpan duration, Mobile from, int swingBonus, List<object> mods = null, bool penalty = false
) : base(duration)
{
m_Mobile = from;
m_SwingBonus = swingBonus;
m_Mods = mods;
m_Penalty = penalty;
Apply();
_from = from;
_swingBonus = swingBonus;
_penalty = penalty;
}
protected override void OnTick()
{
m_Mobile?.Delta(MobileDelta.WeaponDamage);
RemovePenalty(m_Mobile);
}
public void Apply()
{
if (m_Mods == null)
{
return;
}
for (var i = 0; i < m_Mods.Count; ++i)
{
var mod = m_Mods[i];
if (mod is ResistanceMod resistanceMod)
{
m_Mobile.AddResistanceMod(resistanceMod);
}
else if (mod is SkillMod skillMod)
{
m_Mobile.AddSkillMod(skillMod);
}
}
_from?.Delta(MobileDelta.WeaponDamage);
RemovePenalty(_from);
}
public void Clear()
{
Stop();
if (m_Mods == null)
{
return;
}
for (var i = 0; i < m_Mods.Count; ++i)
{
var mod = m_Mods[i];
if (mod is ResistanceMod resistanceMod)
{
m_Mobile?.RemoveResistanceMod(resistanceMod);
}
else if (mod is SkillMod skillMod)
{
m_Mobile?.RemoveSkillMod(skillMod);
}
}
_from.RemoveResistanceMod("PhysicalResistHonorableExecution");
_from.RemoveResistanceMod("FireResistHonorableExecution");
_from.RemoveResistanceMod("ColdResistHonorableExecution");
_from.RemoveResistanceMod("PoisonResistHonorableExecution");
_from.RemoveResistanceMod("EnergyResistHonorableExecution");
_from.RemoveSkillMod("MagicResistHonorableExecution");
}
}
}