fix: Changes on Animals to use code generation (#1306)
This commit is contained in:
parent
7a1d5131c8
commit
6eebf358da
176 changed files with 1177 additions and 2479 deletions
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@ -1,6 +1,9 @@
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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public class Boar : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class Boar : BaseCreature
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{
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[Constructible]
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public Boar() : base(AIType.AI_Animal, FightMode.Aggressor)
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@ -37,28 +40,10 @@ namespace Server.Mobiles
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MinTameSkill = 29.1;
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}
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public Boar(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a pig corpse";
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public override string DefaultName => "a boar";
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public override int Meat => 2;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,7 +1,10 @@
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Bullfrog")]
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public class BullFrog : BaseCreature
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[SerializationGenerator(0,false)]
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public partial class BullFrog : BaseCreature
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{
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[Constructible]
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public BullFrog() : base(AIType.AI_Animal, FightMode.Aggressor)
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@ -37,10 +40,6 @@ namespace Server.Mobiles
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MinTameSkill = 23.1;
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}
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public BullFrog(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a bull frog corpse";
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public override string DefaultName => "a bull frog";
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@ -52,19 +51,5 @@ namespace Server.Mobiles
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{
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AddLoot(LootPack.Poor);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,6 +1,9 @@
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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public class Dolphin : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class Dolphin : BaseCreature
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{
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[Constructible]
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public Dolphin()
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@ -37,11 +40,6 @@ namespace Server.Mobiles
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CantWalk = true;
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}
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public Dolphin(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a dolphin corpse";
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public override string DefaultName => "a dolphin";
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@ -76,19 +74,5 @@ namespace Server.Mobiles
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base.OnThink();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,8 +1,10 @@
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using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Gaman : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class Gaman : BaseCreature
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{
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[Constructible]
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public Gaman() : base(AIType.AI_Animal, FightMode.Aggressor)
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@ -38,10 +40,6 @@ namespace Server.Mobiles
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MinTameSkill = 68.7;
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}
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public Gaman(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a gaman corpse";
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public override string DefaultName => "a gaman";
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@ -64,17 +62,5 @@ namespace Server.Mobiles
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base.OnDeath(c);
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c.DropItem(new GamanHorns(Utility.RandomBool() ? 1 : 2));
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,7 +1,10 @@
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Gianttoad")]
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public class GiantToad : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class GiantToad : BaseCreature
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{
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[Constructible]
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public GiantToad() : base(AIType.AI_Melee)
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@ -38,10 +41,6 @@ namespace Server.Mobiles
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MinTameSkill = 77.1;
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}
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public GiantToad(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a giant toad corpse";
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public override string DefaultName => "a giant toad";
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@ -53,24 +52,5 @@ namespace Server.Mobiles
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{
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AddLoot(LootPack.Poor);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (version < 1)
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{
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AI = AIType.AI_Melee;
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FightMode = FightMode.Closest;
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}
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}
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}
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}
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@ -1,6 +1,9 @@
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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public class Goat : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class Goat : BaseCreature
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{
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[Constructible]
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public Goat() : base(AIType.AI_Animal, FightMode.Aggressor)
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@ -35,29 +38,11 @@ namespace Server.Mobiles
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MinTameSkill = 11.1;
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}
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public Goat(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a goat corpse";
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public override string DefaultName => "a goat";
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public override int Meat => 2;
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public override int Hides => 8;
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public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,6 +1,9 @@
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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public class Gorilla : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class Gorilla : BaseCreature
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{
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[Constructible]
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public Gorilla() : base(AIType.AI_Animal, FightMode.Aggressor)
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@ -37,29 +40,11 @@ namespace Server.Mobiles
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MinTameSkill = -18.9;
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}
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public Gorilla(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a gorilla corpse";
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public override string DefaultName => "a gorilla";
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public override int Meat => 1;
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public override int Hides => 6;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Greathart")]
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public class GreatHart : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class GreatHart : BaseCreature
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{
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[Constructible]
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public GreatHart() : base(AIType.AI_Animal, FightMode.Aggressor)
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@ -36,10 +39,6 @@ namespace Server.Mobiles
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MinTameSkill = 59.1;
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}
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public GreatHart(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a deer corpse";
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public override string DefaultName => "a great hart";
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@ -52,19 +51,6 @@ namespace Server.Mobiles
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public override int GetHurtSound() => 0x83;
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public override int GetDeathSound() => 0x84;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,6 +1,9 @@
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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public class Hind : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class Hind : BaseCreature
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{
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[Constructible]
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public Hind() : base(AIType.AI_Animal, FightMode.Aggressor)
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MinTameSkill = 23.1;
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}
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public Hind(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a deer corpse";
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public override string DefaultName => "a hind";
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@ -51,19 +50,5 @@ namespace Server.Mobiles
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public override int GetHurtSound() => 0x83;
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public override int GetDeathSound() => 0x84;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,6 +1,9 @@
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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public class Llama : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class Llama : BaseCreature
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{
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[Constructible]
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public Llama() : base(AIType.AI_Animal, FightMode.Aggressor)
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@ -35,29 +38,11 @@ namespace Server.Mobiles
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MinTameSkill = 35.1;
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}
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public Llama(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a llama corpse";
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public override string DefaultName => "a llama";
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public override int Meat => 1;
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public override int Hides => 12;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,6 +1,9 @@
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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public class MountainGoat : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class MountainGoat : BaseCreature
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{
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[Constructible]
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public MountainGoat() : base(AIType.AI_Animal, FightMode.Aggressor)
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@ -39,29 +42,11 @@ namespace Server.Mobiles
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MinTameSkill = -0.9;
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}
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public MountainGoat(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a mountain goat corpse";
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public override string DefaultName => "a mountain goat";
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public override int Meat => 2;
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public override int Hides => 12;
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public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,10 +1,12 @@
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using ModernUO.Serialization;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class PackHorse : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class PackHorse : BaseCreature
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{
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[Constructible]
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public PackHorse() : base(AIType.AI_Animal, FightMode.Aggressor)
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@ -53,10 +55,6 @@ namespace Server.Mobiles
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AddItem(pack);
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}
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public PackHorse(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a horse corpse";
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public override string DefaultName => "a pack horse";
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@ -64,20 +62,6 @@ namespace Server.Mobiles
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public override int Hides => 10;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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public override bool OnBeforeDeath()
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{
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if (!base.OnBeforeDeath())
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@ -1,10 +1,12 @@
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using ModernUO.Serialization;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class PackLlama : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class PackLlama : BaseCreature
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{
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[Constructible]
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public PackLlama() : base(AIType.AI_Animal, FightMode.Aggressor)
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@ -53,30 +55,12 @@ namespace Server.Mobiles
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AddItem(pack);
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}
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public PackLlama(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a llama corpse";
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public override string DefaultName => "a pack llama";
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public override int Meat => 1;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override void Serialize(IGenericWriter writer)
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||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if (!base.OnBeforeDeath())
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Pig : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Pig : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Pig() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
|
|
@ -35,28 +38,10 @@ namespace Server.Mobiles
|
|||
MinTameSkill = 11.1;
|
||||
}
|
||||
|
||||
public Pig(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a pig corpse";
|
||||
public override string DefaultName => "a pig";
|
||||
|
||||
public override int Meat => 1;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,13 +1,14 @@
|
|||
using ModernUO.Serialization;
|
||||
using System;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Sheep : BaseCreature, ICarvable
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Sheep : BaseCreature, ICarvable
|
||||
{
|
||||
private DateTime m_NextWoolTime;
|
||||
|
||||
[Constructible]
|
||||
public Sheep() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
|
|
@ -41,23 +42,24 @@ namespace Server.Mobiles
|
|||
MinTameSkill = 11.1;
|
||||
}
|
||||
|
||||
public Sheep(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a sheep corpse";
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
[SerializableProperty(0)]
|
||||
public DateTime NextWoolTime
|
||||
{
|
||||
get => m_NextWoolTime;
|
||||
get => _nextWoolTime;
|
||||
set
|
||||
{
|
||||
m_NextWoolTime = value;
|
||||
Body = Core.Now >= m_NextWoolTime ? 0xCF : 0xDF;
|
||||
_nextWoolTime = value;
|
||||
SheepBody();
|
||||
this.MarkDirty();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SheepBody() => Body = Core.Now >= _nextWoolTime ? 0xCF : 0xDF;
|
||||
|
||||
public override string DefaultName => "a sheep";
|
||||
|
||||
public override int Meat => 3;
|
||||
|
|
@ -68,7 +70,7 @@ namespace Server.Mobiles
|
|||
|
||||
public void Carve(Mobile from, Item item)
|
||||
{
|
||||
if (Core.Now < m_NextWoolTime)
|
||||
if (Core.Now < _nextWoolTime)
|
||||
{
|
||||
// This sheep is not yet ready to be shorn.
|
||||
PrivateOverheadMessage(MessageType.Regular, 0x3B2, 500449, from.NetState);
|
||||
|
|
@ -84,32 +86,13 @@ namespace Server.Mobiles
|
|||
public override void OnThink()
|
||||
{
|
||||
base.OnThink();
|
||||
Body = Core.Now >= m_NextWoolTime ? 0xCF : 0xDF;
|
||||
SheepBody();
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
[AfterDeserialization]
|
||||
private void AfterDeserialization()
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1);
|
||||
|
||||
writer.WriteDeltaTime(m_NextWoolTime);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
NextWoolTime = reader.ReadDeltaTime();
|
||||
break;
|
||||
}
|
||||
}
|
||||
SheepBody();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Walrus : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Walrus : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Walrus() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
|
|
@ -39,29 +42,11 @@ namespace Server.Mobiles
|
|||
MinTameSkill = 35.1;
|
||||
}
|
||||
|
||||
public Walrus(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a walrus corpse";
|
||||
public override string DefaultName => "a walrus";
|
||||
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 12;
|
||||
public override FoodType FavoriteFood => FoodType.Fish;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue