fix(core): Core cleanup, adds event loop synchronization, and fixes gumps (#429)
- [X] Cleans up gump packets
- [X] Adds event loop task synchronization
- [X] Moves timer pause and cleans up the delay task timer class
- [X] Cleans up the conserve cpu
- [X] Renames variables to make them consistent with the new style
- [X] Removes process delta recursion checking.
- [X] Properly diposes net states. This fixes edge cases that may cause hanging connections to stay open longer than they should.
- [X] Fixes an issue with gump items not compiling properly
Users can now utilize `Timer.Pause()` since the code will be executed on the proper thread.
```cs
public void async void Talk()
{
_canTalk = false;
await Timer.Pause(Utility.RandomMinMax(5000, 8000)); // Talk after 5-8 seconds
DoTalk();
await Timer.Pause(Utility.RandomMinMax(12000, 25000)); // Reset ability to talk after 12-25 seconds
_canTalk = true;
}
```
This commit is contained in:
parent
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commit
6f0e1a22f9
24 changed files with 763 additions and 449 deletions
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@ -1,8 +1,8 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: TimerDelayCalls.cs *
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* File: Timer.DelayCall.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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53
Projects/Server/Timer/Timer.Pause.cs
Normal file
53
Projects/Server/Timer/Timer.Pause.cs
Normal file
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@ -0,0 +1,53 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Timer.Pause.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Runtime.CompilerServices;
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namespace Server
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{
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public partial class Timer
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{
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public class DelayTaskTimer : Timer, INotifyCompletion
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{
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private Action _continuation;
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private bool _complete;
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internal DelayTaskTimer(TimeSpan delay) : base(delay) => Start();
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protected override void OnTick()
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{
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_complete = true;
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_continuation?.Invoke();
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}
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public DelayTaskTimer GetAwaiter() => this;
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public bool IsCompleted => _complete;
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public void OnCompleted(Action continuation) => _continuation = continuation;
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public void GetResult()
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{
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static DelayTaskTimer Pause(TimeSpan ms) => new(ms);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static DelayTaskTimer Pause(int ms) => Pause(TimeSpan.FromMilliseconds(ms));
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}
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}
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@ -1,3 +1,18 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Timer.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -136,14 +151,14 @@ namespace Server
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return TimerProfile.Acquire(name);
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}
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public static void Slice()
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public static int Slice()
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{
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var index = 0;
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lock (m_Queue)
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{
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m_QueueCountAtSlice = m_Queue.Count;
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var index = 0;
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while (index < BreakCount && m_Queue.Count != 0)
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{
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var t = m_Queue.Dequeue();
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@ -153,11 +168,13 @@ namespace Server
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t.OnTick();
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t.m_Queued = false;
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++index;
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index++;
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prof?.Finish();
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}
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}
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return index;
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}
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public void RegCreation()
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@ -243,15 +260,6 @@ namespace Server
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{
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}
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public static Task Pause(int ms) => Pause(TimeSpan.FromMilliseconds(ms));
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public static Task Pause(TimeSpan ms)
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{
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var t = new DelayTaskTimer(ms);
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t.Start();
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return t.Task;
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}
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public class TimerThread
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{
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private static readonly Dictionary<Timer, TimerChangeEntry>
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@ -495,20 +503,5 @@ namespace Server
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}
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}
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}
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private class DelayTaskTimer : Timer
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{
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private readonly TaskCompletionSource<DelayTaskTimer> m_TaskCompleter;
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public DelayTaskTimer(TimeSpan delay) : base(delay) =>
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m_TaskCompleter = new TaskCompletionSource<DelayTaskTimer>();
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public Task Task => m_TaskCompleter.Task;
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protected override void OnTick()
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{
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m_TaskCompleter.SetResult(this);
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}
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}
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}
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}
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