fix(core): Core cleanup, adds event loop synchronization, and fixes gumps (#429)
- [X] Cleans up gump packets
- [X] Adds event loop task synchronization
- [X] Moves timer pause and cleans up the delay task timer class
- [X] Cleans up the conserve cpu
- [X] Renames variables to make them consistent with the new style
- [X] Removes process delta recursion checking.
- [X] Properly diposes net states. This fixes edge cases that may cause hanging connections to stay open longer than they should.
- [X] Fixes an issue with gump items not compiling properly
Users can now utilize `Timer.Pause()` since the code will be executed on the proper thread.
```cs
public void async void Talk()
{
_canTalk = false;
await Timer.Pause(Utility.RandomMinMax(5000, 8000)); // Talk after 5-8 seconds
DoTalk();
await Timer.Pause(Utility.RandomMinMax(12000, 25000)); // Reset ability to talk after 12-25 seconds
_canTalk = true;
}
```
This commit is contained in:
parent
07751654b7
commit
6f0e1a22f9
24 changed files with 763 additions and 449 deletions
|
|
@ -1391,6 +1391,46 @@ namespace Server
|
|||
return (int)(unchecked(((i + (i >> 4)) & 0xF0F0F0F0F0F0F0FUL) * 0x101010101010101UL) >> 56);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int CountDigits(uint value)
|
||||
{
|
||||
int digits = 1;
|
||||
if (value >= 100000)
|
||||
{
|
||||
value /= 100000;
|
||||
digits += 5;
|
||||
}
|
||||
|
||||
if (value < 10)
|
||||
{
|
||||
// no-op
|
||||
}
|
||||
else if (value < 100)
|
||||
{
|
||||
digits++;
|
||||
}
|
||||
else if (value < 1000)
|
||||
{
|
||||
digits += 2;
|
||||
}
|
||||
else if (value < 10000)
|
||||
{
|
||||
digits += 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
digits += 4;
|
||||
}
|
||||
|
||||
return digits;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static uint DivRem(uint a, uint b, out uint result)
|
||||
{
|
||||
uint div = a / b;
|
||||
result = a - div * b;
|
||||
return div;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue