fix: Fixes crashing due to bad packet assumptions. (#1829)
### Summary - Fixes various exploits that can crash the shard when the client misbehaves. - Clients will now be disconnected if they send packets that are marked as out of game only (new flag), while they are in-game. > [!Note] > **Developer Note** > Added an `OutOfGameOnly` which should be used to flag packets as only available out of the game. > This is the opposite of, yet not the converse to `InGameOnly`.
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parent
2429b00638
commit
6f444488a5
10 changed files with 113 additions and 46 deletions
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@ -806,20 +806,27 @@ public partial class NetState : IComparable<NetState>, IValueLinkListNode<NetSta
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return ParserState.AwaitingPartialPacket;
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}
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if (handler.Ingame)
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if (handler.InGameOnly)
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{
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if (Mobile == null)
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{
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LogInfo($"received packet 0x{packetId:X2} before having been attached to a mobile");
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LogInfo($"Received packet 0x{packetId:X2} before having been attached to a mobile.");
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return ParserState.Error;
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}
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if (Mobile.Deleted)
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{
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LogInfo($"Received packet 0x{packetId:X2} after having been attached to a deleted mobile.");
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return ParserState.Error;
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}
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}
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if (handler.OutOfGameOnly && Mobile?.Deleted == false)
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{
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LogInfo($"Received packet 0x{packetId:X2} after having been attached to a mobile.");
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return ParserState.Error;
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}
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var throttler = handler.ThrottleCallback;
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if (throttler != null)
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{
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@ -21,11 +21,20 @@ public unsafe class PacketHandler
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{
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private readonly int _length;
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public PacketHandler(int packetID, int length, bool ingame, delegate*<NetState, SpanReader, void> onReceive)
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public PacketHandler(
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int packetID, delegate*<NetState, SpanReader, void> onReceive,
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int length = 0, bool inGameOnly = false, bool outGameOnly = false
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) : this(packetID, length, inGameOnly, outGameOnly, onReceive)
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{
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}
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public PacketHandler(int packetID, int length, bool inGameOnly, bool outGameOnly, delegate*<NetState, SpanReader, void> onReceive)
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{
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_length = length;
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PacketID = packetID;
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Ingame = ingame;
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InGameOnly = inGameOnly;
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OutOfGameOnly = outGameOnly;
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OnReceive = onReceive;
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}
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@ -37,5 +46,7 @@ public unsafe class PacketHandler
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public delegate*<int, NetState, bool> ThrottleCallback { get; set; }
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public bool Ingame { get; }
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public bool InGameOnly { get; }
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public bool OutOfGameOnly { get; }
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}
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@ -25,9 +25,20 @@ public static class IncomingPackets
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public static PacketHandler[] Handlers { get; } = new PacketHandler[0x100];
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe void Register(int packetID, int length, bool ingame,
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delegate*<NetState, SpanReader, void> onReceive) =>
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Register(new PacketHandler(packetID, length, ingame, onReceive));
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public static unsafe void Register(
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int packetID, delegate*<NetState, SpanReader, void> onReceive, int length = 0, bool ingameOnly = false,
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bool outgameOnly = false
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) => Register(packetID, length, ingameOnly, outgameOnly, onReceive);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe void Register(
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int packetID, int length, bool ingame, delegate*<NetState, SpanReader, void> onReceive
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) => Register(packetID, length, ingame, false, onReceive);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe void Register(
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int packetID, int length, bool ingame, bool outgame, delegate*<NetState, SpanReader, void> onReceive
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) => Register(new PacketHandler(packetID, length, ingame, outgame, onReceive));
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public static void Register(PacketHandler packetHandler)
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{
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@ -1,4 +1,5 @@
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using System.Buffers;
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using System.Runtime.CompilerServices;
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namespace Server.Network;
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@ -12,8 +13,13 @@ public static class AssistantProtocol
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_handlers = ProtocolExtensions<AssistantsProtocolInfo>.Register(new AssistantsProtocolInfo());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe void Register(int cmd, bool ingame, delegate*<NetState, SpanReader, void> onReceive) =>
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_handlers[cmd] = new PacketHandler(cmd, 0, ingame, onReceive);
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Register(cmd, ingame, false, onReceive);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe void Register(int cmd, bool ingame, bool outgame, delegate*<NetState, SpanReader, void> onReceive) =>
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_handlers[cmd] = new PacketHandler(cmd, onReceive, inGameOnly: ingame, outGameOnly: outgame);
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private struct AssistantsProtocolInfo : IProtocolExtensionsInfo
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{
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@ -19,9 +19,8 @@ namespace Server.Network;
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public unsafe class ContainerGridPacketHandler : PacketHandler
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{
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public ContainerGridPacketHandler(int packetID, int length, bool ingame,
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delegate*<NetState, SpanReader, void> onReceive)
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: base(packetID, length, ingame, onReceive)
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public ContainerGridPacketHandler(int packetID, int length, delegate*<NetState, SpanReader, void> onReceive)
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: base(packetID, length, true, false, onReceive)
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{
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}
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@ -14,6 +14,7 @@
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*************************************************************************/
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using System.Buffers;
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using System.Runtime.CompilerServices;
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namespace Server.Network
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{
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@ -27,8 +28,14 @@ namespace Server.Network
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_handlers = ProtocolExtensions<FreeshardProtocolInfo>.Register(new FreeshardProtocolInfo());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe void Register(int cmd, bool ingame, delegate*<NetState, SpanReader, void> onReceive) =>
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_handlers[cmd] = new PacketHandler(cmd, 0, ingame, onReceive);
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Register(cmd, ingame, false, onReceive);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe void Register(
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int cmd, bool ingame, bool outgame, delegate*<NetState, SpanReader, void> onReceive
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) => _handlers[cmd] = new PacketHandler(cmd, onReceive, inGameOnly: ingame, outGameOnly: outgame);
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private struct FreeshardProtocolInfo : IProtocolExtensionsInfo
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{
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@ -57,18 +57,17 @@ public static class IncomingAccountPackets
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public static unsafe void Configure()
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{
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IncomingPackets.Register(0x00, 104, false, &CreateCharacter);
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IncomingPackets.Register(0x5D, 73, false, &PlayCharacter);
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IncomingPackets.Register(0x80, 62, false, &AccountLogin);
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IncomingPackets.Register(0x83, 39, false, &DeleteCharacter);
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IncomingPackets.Register(0x91, 65, false, &GameLogin);
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IncomingPackets.Register(0xA0, 3, false, &PlayServer);
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IncomingPackets.Register(0xBB, 9, false, &AccountID);
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IncomingPackets.Register(0xBD, 0, false, &ClientVersion);
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IncomingPackets.Register(0xCF, 0, false, &AccountLogin);
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IncomingPackets.Register(0xE1, 0, false, &ClientType);
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IncomingPackets.Register(0xEF, 21, false, &LoginServerSeed);
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IncomingPackets.Register(0xF8, 106, false, &CreateCharacter);
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IncomingPackets.Register(0x00, &CreateCharacter, 104, outgameOnly: true);
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IncomingPackets.Register(0x5D, &PlayCharacter, 73, outgameOnly: true);
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IncomingPackets.Register(0x80, &AccountLogin, 62, outgameOnly: true);
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IncomingPackets.Register(0x83, &DeleteCharacter, 39, outgameOnly: true);
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IncomingPackets.Register(0x91, &GameLogin, 65, outgameOnly: true);
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IncomingPackets.Register(0xA0, &PlayServer, 3, outgameOnly: true);
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IncomingPackets.Register(0xBD, &ClientVersion);
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IncomingPackets.Register(0xCF, &AccountLogin, outgameOnly: true);
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IncomingPackets.Register(0xE1, &ClientType);
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IncomingPackets.Register(0xEF, &LoginServerSeed, 21, outgameOnly: true);
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IncomingPackets.Register(0xF8, &CreateCharacter, 106, outgameOnly: true);
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}
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public static void CreateCharacter(NetState state, SpanReader reader)
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@ -14,6 +14,7 @@
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*************************************************************************/
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using System.Buffers;
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using System.Runtime.CompilerServices;
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using Server.ContextMenus;
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using Server.Items;
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using Server.Mobiles;
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@ -70,12 +71,18 @@ public static class IncomingExtendedCommandPackets
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{
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}
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public static unsafe void RegisterExtended(int packetID, bool ingame,
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delegate*<NetState, SpanReader, void> onReceive)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe void RegisterExtended(
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int packetID, bool ingame, delegate*<NetState, SpanReader, void> onReceive
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) => RegisterExtended(packetID, ingame, false, onReceive);
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public static unsafe void RegisterExtended(
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int packetID, bool ingame, bool outgame, delegate*<NetState, SpanReader, void> onReceive
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)
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{
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if (packetID is >= 0 and < 0x100)
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{
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_extendedHandlers[packetID] = new PacketHandler(packetID, 0, ingame, onReceive);
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_extendedHandlers[packetID] = new PacketHandler(packetID, onReceive, inGameOnly: ingame, outGameOnly: outgame);
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}
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}
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@ -102,21 +109,30 @@ public static class IncomingExtendedCommandPackets
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return;
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}
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if (ph.Ingame && state.Mobile?.Deleted != false)
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var from = state.Mobile;
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if (ph.InGameOnly)
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{
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if (state.Mobile == null)
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if (from == null)
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{
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state.LogInfo(
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$"Sent in-game packet (0xBFx{packetId:X2}) before having been attached to a mobile"
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);
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state.Disconnect($"Received packet 0x{packetId:X2} before having been attached to a mobile.");
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return;
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}
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state.Disconnect($"Sent in-game packet(0xBFx{packetId:X2}) but mobile is deleted.");
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if (from.Deleted)
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{
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state.Disconnect($"Received packet 0x{packetId:X2} after having been attached to a deleted mobile.");
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return;
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}
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}
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else
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if (ph.OutOfGameOnly && from?.Deleted == false)
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{
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ph.OnReceive(state, reader);
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state.Disconnect($"Received packet 0x{packetId:X2} after having been attached to a mobile.");
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return;
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}
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ph.OnReceive(state, reader);
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}
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public static void ScreenSize(NetState state, SpanReader reader)
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@ -26,7 +26,7 @@ public static class IncomingItemPackets
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public static unsafe void Configure()
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{
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IncomingPackets.Register(0x07, 7, true, &LiftReq);
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IncomingPackets.Register(new ContainerGridPacketHandler(0x08, 14, true, &DropReq));
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IncomingPackets.Register(new ContainerGridPacketHandler(0x08, 14, &DropReq));
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IncomingPackets.Register(0x13, 10, true, &EquipReq);
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IncomingPackets.Register(0xEC, 0, false, &EquipMacro);
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IncomingPackets.Register(0xED, 0, false, &UnequipMacro);
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@ -46,19 +46,30 @@ namespace Server.Network
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return;
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}
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if (ph.Ingame && state.Mobile == null)
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var from = state.Mobile;
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if (ph.InGameOnly)
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{
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state.LogInfo($"Sent in-game packet (0x{packetId:X2}x{cmd:X2}) before having been attached to a mobile");
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state.Disconnect("Sent in-game packet before being attached to a mobile.");
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if (from == null)
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{
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state.Disconnect($"Received packet 0x{packetId:X2}x{cmd:X2} before having been attached to a mobile.");
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return;
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}
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if (from.Deleted)
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{
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state.Disconnect($"Received packet 0x{packetId:X2}x{cmd:X2} after having been attached to a deleted mobile.");
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return;
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}
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}
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else if (ph.Ingame && state.Mobile.Deleted)
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if (ph.OutOfGameOnly && from?.Deleted == false)
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{
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state.Disconnect(string.Empty);
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}
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else
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{
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ph.OnReceive(state, reader);
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state.Disconnect($"Received packet 0x{packetId:X2}x{cmd:X2} after having been attached to a mobile.");
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return;
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}
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ph.OnReceive(state, reader);
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}
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}
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}
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