fix: Fixes crashing due to bad packet assumptions. (#1829)
### Summary - Fixes various exploits that can crash the shard when the client misbehaves. - Clients will now be disconnected if they send packets that are marked as out of game only (new flag), while they are in-game. > [!Note] > **Developer Note** > Added an `OutOfGameOnly` which should be used to flag packets as only available out of the game. > This is the opposite of, yet not the converse to `InGameOnly`.
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10 changed files with 113 additions and 46 deletions
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@ -25,9 +25,20 @@ public static class IncomingPackets
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public static PacketHandler[] Handlers { get; } = new PacketHandler[0x100];
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe void Register(int packetID, int length, bool ingame,
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delegate*<NetState, SpanReader, void> onReceive) =>
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Register(new PacketHandler(packetID, length, ingame, onReceive));
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public static unsafe void Register(
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int packetID, delegate*<NetState, SpanReader, void> onReceive, int length = 0, bool ingameOnly = false,
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bool outgameOnly = false
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) => Register(packetID, length, ingameOnly, outgameOnly, onReceive);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe void Register(
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int packetID, int length, bool ingame, delegate*<NetState, SpanReader, void> onReceive
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) => Register(packetID, length, ingame, false, onReceive);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe void Register(
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int packetID, int length, bool ingame, bool outgame, delegate*<NetState, SpanReader, void> onReceive
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) => Register(new PacketHandler(packetID, length, ingame, outgame, onReceive));
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public static void Register(PacketHandler packetHandler)
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{
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