fix: Fixes crashing due to bad packet assumptions. (#1829)

### Summary
- Fixes various exploits that can crash the shard when the client misbehaves.
- Clients will now be disconnected if they send packets that are marked as out of game only (new flag), while they are in-game.


> [!Note]
> **Developer Note**
> Added an `OutOfGameOnly` which should be used to flag packets as only available out of the game.
> This is the opposite of, yet not the converse to `InGameOnly`.
This commit is contained in:
Kamron Batman 2024-06-07 18:08:07 -07:00 committed by GitHub
parent 2429b00638
commit 6f444488a5
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GPG key ID: B5690EEEBB952194
10 changed files with 113 additions and 46 deletions

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@ -19,9 +19,8 @@ namespace Server.Network;
public unsafe class ContainerGridPacketHandler : PacketHandler
{
public ContainerGridPacketHandler(int packetID, int length, bool ingame,
delegate*<NetState, SpanReader, void> onReceive)
: base(packetID, length, ingame, onReceive)
public ContainerGridPacketHandler(int packetID, int length, delegate*<NetState, SpanReader, void> onReceive)
: base(packetID, length, true, false, onReceive)
{
}