Updates Combat Packets & Moves Tracking to Content (#298)

- [X] Changes outgoing combat packets
- [X] Moves quest arrow to PlayerMobile and moves quest arrow packets to content.

Bumps release version
This commit is contained in:
Kamron Batman 2020-11-01 21:33:01 -08:00 committed by GitHub
parent 55935d30b4
commit 6f5cb00cdd
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
19 changed files with 373 additions and 319 deletions

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@ -331,7 +331,7 @@ namespace Server.Network
state.Send(new MobileIncoming(m, m));
// state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(SetWarMode.Instantiate(m.Warmode));
state.SendSetWarMode(m.Warmode);
m.SendEverything();
@ -339,7 +339,7 @@ namespace Server.Network
state.Send(new MobileUpdate(m));
// state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(SetWarMode.Instantiate(m.Warmode));
state.SendSetWarMode(m.Warmode);
state.Send(new MobileIncoming(m, m));
}
else if (state.StygianAbyss)
@ -354,7 +354,7 @@ namespace Server.Network
state.Send(new MobileIncomingSA(m, m));
// state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(SetWarMode.Instantiate(m.Warmode));
state.SendSetWarMode(m.Warmode);
m.SendEverything();
@ -362,7 +362,7 @@ namespace Server.Network
state.Send(new MobileUpdate(m));
// state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(SetWarMode.Instantiate(m.Warmode));
state.SendSetWarMode(m.Warmode);
state.Send(new MobileIncomingSA(m, m));
}
else
@ -377,7 +377,7 @@ namespace Server.Network
state.Send(new MobileIncomingOld(m, m));
// state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(SetWarMode.Instantiate(m.Warmode));
state.SendSetWarMode(m.Warmode);
m.SendEverything();
@ -385,7 +385,7 @@ namespace Server.Network
state.Send(new MobileUpdateOld(m));
// state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(SetWarMode.Instantiate(m.Warmode));
state.SendSetWarMode(m.Warmode);
state.Send(new MobileIncomingOld(m, m));
}