fix(crowdsec): stop deadlocking and racing shutdown on the flush path
Two defects in CrowdSecReporter shutdown, both reachable only on a shard that actually has CrowdSec configured with items still queued. 1. FlushRemainingOnStop blocked with GetAwaiter().GetResult() on a ValueTask. Beyond being unsupported in general -- an IValueTaskSource-backed ValueTask does not wait there, it throws -- it hung. Stop() runs on the main thread, where Main installs EventLoopContext as SynchronizationContext.Current, and nothing in CrowdSecAlertClient used ConfigureAwait(false), so the send's continuation was posted to a queue only LoopContext.ExecuteTasks() drains -- and by HandleClosed() the loop has stopped ticking. The thread waited on a continuation only that thread could run. The 3s budget did not help: it completes the HTTP call, not the resumption. Run the flush through Task.Run so the whole chain lives on the pool with no context to capture, block once on a real Task, and bound it with Wait so a wedged send costs a few seconds of shutdown rather than the process. Add ConfigureAwait(false) across the client and drain loop per rule #10 so the pool hop is defense in depth rather than the only thing holding it up. 2. Start() did Task.Run(() => DrainLoop(...)) where DrainLoop returned ValueTask. There is no Task.Run(Func<ValueTask>) overload, so it bound to Task.Run<TResult>(Func<TResult>) and produced a Task<ValueTask> that completes at the first suspending await, not when the loop exits -- silently upcast by the Task _drainTask field. Stop()'s drain-exited handshake was therefore a no-op (Wait returned true in ~0ms), letting the flush read a SingleReader channel concurrently with a live drain loop, which is precisely the hazard that handshake documents itself as preventing. It also made the loop fire-and-forget and swallowed any fault escaping it. Return Task so it binds to Task.Run(Func<Task>) and unwraps. A loop awaited once has nothing to gain from ValueTask. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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2 changed files with 65 additions and 26 deletions
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@ -1,4 +1,4 @@
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/*************************************************************************
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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@ -64,10 +64,12 @@ public sealed class CrowdSecAlertClient : ICrowdSecAlertClient
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}
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var request = new CrowdSecLoginRequest { MachineId = _machineId, Password = _password };
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using var response = await _http.PostAsJsonAsync("/v1/watchers/login", request, _jsonOptions, token);
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using var response = await _http.PostAsJsonAsync("/v1/watchers/login", request, _jsonOptions, token)
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.ConfigureAwait(false);
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response.EnsureSuccessStatusCode();
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var login = await response.Content.ReadFromJsonAsync<CrowdSecLoginResponse>(_jsonOptions, token);
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var login = await response.Content.ReadFromJsonAsync<CrowdSecLoginResponse>(_jsonOptions, token)
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.ConfigureAwait(false);
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_token = login?.Token ?? throw new InvalidOperationException("CrowdSec login returned no token.");
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_tokenExpiresUtc = DateTime.TryParse(login.Expire, out var exp) ? exp.ToUniversalTime() : DateTime.UtcNow.AddHours(1);
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}
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@ -90,7 +92,7 @@ public sealed class CrowdSecAlertClient : ICrowdSecAlertClient
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};
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Authorize(message);
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return message;
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}, token);
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}, token).ConfigureAwait(false);
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}
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public async ValueTask DeleteDecisionsAsync(string origin, IPAddress ip, CancellationToken token)
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@ -101,7 +103,7 @@ public sealed class CrowdSecAlertClient : ICrowdSecAlertClient
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var message = new HttpRequestMessage(HttpMethod.Delete, query);
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Authorize(message);
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return message;
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}, token);
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}, token).ConfigureAwait(false);
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}
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/// <summary>
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@ -113,10 +115,10 @@ public sealed class CrowdSecAlertClient : ICrowdSecAlertClient
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private async ValueTask SendWithRetryAsync(Func<HttpRequestMessage> build, CancellationToken token)
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{
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await EnsureAuthAsync(token);
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await EnsureAuthAsync(token).ConfigureAwait(false);
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using var first = build();
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using var response = await _http.SendAsync(first, token);
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using var response = await _http.SendAsync(first, token).ConfigureAwait(false);
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if (response.StatusCode != HttpStatusCode.Unauthorized)
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{
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response.EnsureSuccessStatusCode();
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@ -125,9 +127,9 @@ public sealed class CrowdSecAlertClient : ICrowdSecAlertClient
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// Token rejected mid-flight: force a re-login and retry once.
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_token = null;
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await EnsureAuthAsync(token);
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await EnsureAuthAsync(token).ConfigureAwait(false);
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using var retry = build();
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using var retryResponse = await _http.SendAsync(retry, token);
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using var retryResponse = await _http.SendAsync(retry, token).ConfigureAwait(false);
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retryResponse.EnsureSuccessStatusCode();
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}
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@ -130,14 +130,19 @@ public sealed class CrowdSecReporter : IBanReporter
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}
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/// <summary>
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/// Best-effort bounded flush of whatever contribution items are still queued at shutdown. Runs on a
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/// fresh, short-lived token — NOT the drain loop's (already-cancelled) token — since a cancelled token
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/// would make the send fail immediately. Pending reports are deduped via <see cref="BuildAlerts"/> and
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/// sent as a single batch; pending retracts are issued as individual (deduped) DELETEs so an admin's
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/// explicit unban still propagates on a clean shutdown instead of lingering until
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/// <see cref="CrowdSecSettings.ManualBanDuration"/> elapses. One shared short budget bounds the whole
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/// flush: a shutdown must never hang on this, and any leftover retracts still self-heal via that duration.
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/// Best-effort bounded flush of whatever contribution items are still queued at shutdown.
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/// </summary>
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/// <remarks>
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/// Shutdown is the one place where blocking is the right answer — the loop has stopped ticking, so
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/// there is no later tick to resume on — but it must not block <em>on the loop thread</em>.
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/// <see cref="Stop"/> runs on the main thread, where <see cref="SynchronizationContext.Current"/> is
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/// the <c>EventLoopContext</c>; an await that captured it would post its continuation to a queue
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/// nothing pumps any more, and we would wait here forever. Running the flush through
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/// <see cref="Task.Run(Func{Task})"/> puts the whole chain on the pool, where there is no context to
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/// capture, so correctness does not depend on every await in the client remembering
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/// <c>ConfigureAwait(false)</c>. The bounded <see cref="Task.Wait(TimeSpan)"/> is the backstop behind
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/// the flush's own budget: a wedged send costs a few seconds of shutdown, never the process.
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/// </remarks>
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private void FlushRemainingOnStop()
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{
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if (_queue == null || _client == null)
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@ -159,7 +164,32 @@ public sealed class CrowdSecReporter : IBanReporter
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return;
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}
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// One shared, short budget bounds the entire flush so shutdown can never hang on it.
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try
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{
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if (!Task.Run(() => FlushRemainingOnStopAsync(reports, retracts)).Wait(TimeSpan.FromSeconds(4)))
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{
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logger.Warning(
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"CrowdSec flush-on-stop timed out; {Count} item(s) not contributed",
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reports.Count + retracts.Count
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);
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}
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}
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catch (Exception e)
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{
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logger.Warning(e, "CrowdSec flush-on-stop failed");
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}
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}
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/// <summary>
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/// Runs on a fresh, short-lived token — NOT the drain loop's (already-cancelled) token — since a
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/// cancelled token would make the send fail immediately. Pending reports are deduped via
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/// <see cref="BuildAlerts"/> and sent as a single batch; pending retracts are issued as individual
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/// (deduped) DELETEs so an admin's explicit unban still propagates on a clean shutdown instead of
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/// lingering until <see cref="CrowdSecSettings.ManualBanDuration"/> elapses. One shared short budget
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/// bounds the whole flush, and any leftover retracts still self-heal via that duration.
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/// </summary>
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private async Task FlushRemainingOnStopAsync(List<ReportItem> reports, List<ReportItem> retracts)
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{
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using var flushCts = new CancellationTokenSource(TimeSpan.FromSeconds(3));
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if (reports.Count > 0)
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@ -167,7 +197,7 @@ public sealed class CrowdSecReporter : IBanReporter
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var alerts = BuildAlerts(reports, _settings, DateTime.UtcNow);
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try
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{
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_client.PostAlertsAsync(alerts, flushCts.Token).GetAwaiter().GetResult();
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await _client.PostAlertsAsync(alerts, flushCts.Token).ConfigureAwait(false);
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}
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catch (Exception e)
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{
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@ -191,7 +221,7 @@ public sealed class CrowdSecReporter : IBanReporter
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try
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{
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_client.DeleteDecisionsAsync(_settings.Origin, retract.Ip, flushCts.Token).GetAwaiter().GetResult();
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await _client.DeleteDecisionsAsync(_settings.Origin, retract.Ip, flushCts.Token).ConfigureAwait(false);
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}
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catch (Exception e)
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{
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@ -226,7 +256,12 @@ public sealed class CrowdSecReporter : IBanReporter
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SingleReader = true
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});
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private async ValueTask DrainLoop(CancellationToken token)
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// Returns Task, not ValueTask, precisely because Start() hands it to Task.Run: there is no
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// Task.Run(Func<ValueTask>) overload, so a ValueTask-returning lambda binds to Task.Run<TResult> and
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// yields a Task<ValueTask> that completes at the FIRST await instead of when the loop exits. That
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// would make Stop()'s drain-exited handshake a no-op and let the flush race this loop on a
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// SingleReader channel. A loop awaited once has nothing to gain from ValueTask anyway.
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private async Task DrainLoop(CancellationToken token)
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{
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var reader = _queue.Reader;
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@ -234,13 +269,13 @@ public sealed class CrowdSecReporter : IBanReporter
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{
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try
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{
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if (!await reader.WaitToReadAsync(token))
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if (!await reader.WaitToReadAsync(token).ConfigureAwait(false))
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{
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return;
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}
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// Coalesce a burst before flushing.
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await Task.Delay(_settings.FlushInterval, token);
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await Task.Delay(_settings.FlushInterval, token).ConfigureAwait(false);
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List<ReportItem> reports = [];
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List<ReportItem> retracts = [];
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@ -252,7 +287,8 @@ public sealed class CrowdSecReporter : IBanReporter
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if (reports.Count > 0)
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{
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var alerts = BuildAlerts(reports, _settings, DateTime.UtcNow);
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if (!await SendWithBoundedRetryAsync(() => _client.PostAlertsAsync(alerts, token), token))
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if (!await SendWithBoundedRetryAsync(() => _client.PostAlertsAsync(alerts, token), token)
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.ConfigureAwait(false))
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{
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RecordSendFailure(alerts.Count);
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}
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@ -261,7 +297,8 @@ public sealed class CrowdSecReporter : IBanReporter
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foreach (var retract in retracts)
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{
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var ip = retract.Ip;
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if (!await SendWithBoundedRetryAsync(() => _client.DeleteDecisionsAsync(_settings.Origin, ip, token), token))
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if (!await SendWithBoundedRetryAsync(() => _client.DeleteDecisionsAsync(_settings.Origin, ip, token), token)
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.ConfigureAwait(false))
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{
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RecordSendFailure(1);
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}
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@ -293,7 +330,7 @@ public sealed class CrowdSecReporter : IBanReporter
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{
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try
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{
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await send();
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await send().ConfigureAwait(false);
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return true;
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}
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catch (OperationCanceledException)
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@ -310,7 +347,7 @@ public sealed class CrowdSecReporter : IBanReporter
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var delay = _retryDelays[attempt];
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logger.Warning(e, "CrowdSec send failed (attempt {Attempt}); retrying in {Delay}", attempt + 1, delay);
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await Task.Delay(delay, token);
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await Task.Delay(delay, token).ConfigureAwait(false);
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}
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}
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}
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