This commit is contained in:
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4386cbac99
commit
71e80d5949
16 changed files with 63 additions and 103 deletions
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@ -2642,22 +2642,23 @@ namespace Server.Mobiles
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m_Timer.Start();
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}
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private DateTime m_NextDetectHidden;
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public virtual bool CanDetectHidden { get { return m_Mobile.Skills[SkillName.DetectHidden].Value > 0; } }
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/*
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* The Timer object
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*/
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private class AITimer : Timer
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{
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private BaseAI m_Owner;
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private DateTime m_NextDetectHidden;
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private bool m_bDetectHidden;
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public AITimer( BaseAI owner )
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: base( TimeSpan.FromSeconds( Utility.RandomDouble() ), TimeSpan.FromSeconds( Math.Max( 0.0, owner.m_Mobile.CurrentSpeed ) ) )
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{
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m_Owner = owner;
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m_bDetectHidden = false;
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m_NextDetectHidden = DateTime.Now;
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m_Owner.m_NextDetectHidden = DateTime.Now;
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Priority = TimerPriority.FiftyMS;
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}
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@ -2723,7 +2724,7 @@ namespace Server.Mobiles
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}
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}
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if( m_bDetectHidden && DateTime.Now > m_NextDetectHidden )
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if( m_Owner.CanDetectHidden && DateTime.Now > m_Owner.m_NextDetectHidden )
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{
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m_Owner.DetectHidden();
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@ -2736,11 +2737,7 @@ namespace Server.Mobiles
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int min = delay * (9 / 10); // 13s at 1000 int, 33s at 400 int, 54s at <250 int
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int max = delay * (10 / 9); // 16s at 1000 int, 41s at 400 int, 66s at <250 int
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m_NextDetectHidden = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( min, max ) );
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}
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else
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{
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m_bDetectHidden = m_Owner.m_Mobile.Skills[SkillName.DetectHidden].Value > 0;
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m_Owner.m_NextDetectHidden = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( min, max ) );
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}
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}
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}
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@ -800,7 +800,12 @@ namespace Server.Mobiles
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return ( GetControlChance( m ) > 0.0 );
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}
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public virtual double GetControlChance( Mobile m )
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public double GetControlChance( Mobile m )
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{
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return GetControlChance( m, false );
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}
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public virtual double GetControlChance( Mobile m, bool useBaseSkill )
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{
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if ( m_dMinTameSkill <= 29.1 || m_bSummoned || m.AccessLevel >= AccessLevel.GameMaster )
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return 1.0;
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@ -810,8 +815,9 @@ namespace Server.Mobiles
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if ( dMinTameSkill > -24.9 && Server.SkillHandlers.AnimalTaming.CheckMastery( m, this ) )
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dMinTameSkill = -24.9;
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int taming = (int)(m.Skills[SkillName.AnimalTaming].Value * 10);
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int lore = (int)(m.Skills[SkillName.AnimalLore].Value * 10);
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int taming = (int)((useBaseSkill ? m.Skills[SkillName.AnimalTaming].Base : m.Skills[SkillName.AnimalTaming].Value ) * 10);
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int lore = (int)((useBaseSkill ? m.Skills[SkillName.AnimalLore].Base : m.Skills[SkillName.AnimalLore].Value )* 10);
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int difficulty = (int)(dMinTameSkill * 10);
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int weighted = ((taming * 4) + lore) / 5;
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int bonus = weighted - difficulty;
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@ -1876,7 +1882,7 @@ namespace Server.Mobiles
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if ( master != null && master == from ) //So friends can't start the bonding process
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{
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if ( m_dMinTameSkill <= 29.1 || master.Skills[SkillName.AnimalTaming].Value >= m_dMinTameSkill || GetControlChance( master ) >= 1.0 )
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if ( m_dMinTameSkill <= 29.1 || master.Skills[SkillName.AnimalTaming].Base >= m_dMinTameSkill || GetControlChance( master, true ) >= 1.0 )
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{
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if ( BondingBegin == DateTime.MinValue )
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{
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@ -39,10 +39,8 @@ namespace Server.Engines.Craft
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if ( craftItem == null || craftItem.Ressources.Count == 0 )
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return EnhanceResult.BadItem;
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int quality = 0;
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bool allRequiredSkills = false;
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if ( !craftItem.CheckSkills( from, resType, craftSystem, ref quality, ref allRequiredSkills, false ) )
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if( craftItem.GetSuccessChance( from, resType, craftSystem, false, ref allRequiredSkills ) <= 0.0 )
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return EnhanceResult.NoSkill;
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CraftResourceInfo info = CraftResources.GetInfo( resource );
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@ -22,31 +22,32 @@ namespace Server.Items
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private class FlipTarget : Target
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{
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public FlipTarget() : base( -1, false, TargetFlags.None )
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public FlipTarget()
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: base( -1, false, TargetFlags.None )
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{
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( targeted is Item )
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if( targeted is Item )
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{
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Item item = (Item)targeted;
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if ( item.Movable == false && from.AccessLevel == AccessLevel.Player )
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if( item.Movable == false && from.AccessLevel == AccessLevel.Player )
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return;
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Type type = targeted.GetType();
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Type type = targeted.GetType();
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FlipableAttribute[] AttributeArray = (FlipableAttribute[])type.GetCustomAttributes( typeof( FlipableAttribute ), false );
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FlipableAttribute [] AttributeArray = (FlipableAttribute []) type.GetCustomAttributes(typeof(FlipableAttribute), false);
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if( AttributeArray.Length == 0 )
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{
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return ;
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return;
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}
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FlipableAttribute fa = AttributeArray[0];
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fa.Flip( (Item)targeted);
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fa.Flip( (Item)targeted );
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}
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}
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}
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@ -67,13 +68,14 @@ namespace Server.Items
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public int[] ItemIDs
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{
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get{ return m_ItemIDs; }
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get { return m_ItemIDs; }
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}
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public FlipableAttribute() : this ( null )
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public FlipableAttribute()
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: this( null )
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{
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}
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public FlipableAttribute( params int[] itemIDs )
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{
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m_ItemIDs = itemIDs;
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@ -81,12 +83,12 @@ namespace Server.Items
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public virtual void Flip( Item item )
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{
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if ( m_ItemIDs == null )
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if( m_ItemIDs == null )
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{
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try
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{
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MethodInfo flipMethod = item.GetType().GetMethod( "Flip", Type.EmptyTypes );
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if ( flipMethod != null )
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if( flipMethod != null )
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flipMethod.Invoke( item, new object[0] );
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}
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catch
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@ -97,18 +99,18 @@ namespace Server.Items
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else
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{
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int index = 0;
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for ( int i = 0; i < m_ItemIDs.Length; i++ )
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for( int i = 0; i < m_ItemIDs.Length; i++ )
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{
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if ( item.ItemID == m_ItemIDs[i] )
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if( item.ItemID == m_ItemIDs[i] )
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{
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index = i + 1;
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break;
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}
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}
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if ( index > m_ItemIDs.Length - 1)
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if( index > m_ItemIDs.Length - 1 )
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index = 0;
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item.ItemID = m_ItemIDs[index];
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}
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}
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@ -429,7 +429,7 @@ namespace Server.Items
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[Constructable]
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public GrizzledBones( int amount )
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: base( 0x318F )
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: base( 0x318C )
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{
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Stackable = true;
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Amount = amount;
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@ -444,7 +444,7 @@ namespace Server.Items
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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writer.Write( (int)1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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@ -452,6 +452,9 @@ namespace Server.Items
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if( version <= 0 && ItemID == 0x318F )
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ItemID = 0x318C;
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}
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}
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@ -20,6 +20,11 @@ namespace Server.Items
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public override void OnDoubleClick( Mobile from )
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{
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Fishing.System.BeginHarvesting( from, this );
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Item item = from.FindItemOnLayer( Layer.OneHanded );
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if( item != null )
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from.RemoveItem( item );
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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@ -262,7 +262,7 @@ namespace Server.Items
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val += targ.SkillsTotal / 10;
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if ( val > 700 )
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val = 700 + ((val - 700) * (3 / 11));
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val = 700 + (int)((val - 700) * (3.0 / 11));
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BaseCreature bc = targ as BaseCreature;
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@ -1278,7 +1278,7 @@ namespace Server.Items
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set{ m_InDoubleStrike = value; }
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}
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public virtual void OnHit( Mobile attacker, Mobile defender )
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public void OnHit( Mobile attacker, Mobile defender )
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{
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OnHit( attacker, defender, 1.0 );
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}
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@ -1871,62 +1871,6 @@ namespace Server.Items
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defender.Z ), defender.Map );
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}
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}
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/* if ( damage <= 2 )
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return;
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Direction d = defender.GetDirectionTo( attacker );
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int maxCount = damage / 15;
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if ( maxCount < 1 )
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maxCount = 1;
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else if ( maxCount > 4 )
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maxCount = 4;
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for( int i = 0; i < Utility.Random( 1, maxCount ); ++i )
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{
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int x = defender.X;
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int y = defender.Y;
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switch( d )
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{
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case Direction.North:
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x += Utility.Random( -1, 3 );
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y += Utility.Random( 2 );
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break;
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case Direction.East:
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y += Utility.Random( -1, 3 );
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x += Utility.Random( -1, 2 );
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break;
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case Direction.West:
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y += Utility.Random( -1, 3 );
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x += Utility.Random( 2 );
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break;
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case Direction.South:
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x += Utility.Random( -1, 3 );
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y += Utility.Random( -1, 2 );
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break;
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case Direction.Up:
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x += Utility.Random( 2 );
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y += Utility.Random( 2 );
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break;
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case Direction.Down:
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x += Utility.Random( -1, 2 );
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y += Utility.Random( -1, 2 );
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break;
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case Direction.Left:
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x += Utility.Random( 2 );
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y += Utility.Random( -1, 2 );
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break;
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case Direction.Right:
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x += Utility.Random( -1, 2 );
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y += Utility.Random( 2 );
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break;
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}
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new Blood().MoveToWorld( new Point3D( x, y, defender.Z ), defender.Map );
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}*/
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}
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public virtual void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
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@ -961,7 +961,8 @@ namespace Server.Guilds
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}
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set
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{
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this.AddMember( value ); //Also removes from old guild.
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if( value != null )
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this.AddMember( value ); //Also removes from old guild.
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if( m_Leader is PlayerMobile && m_Leader.Guild == this )
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((PlayerMobile)m_Leader).GuildRank = RankDefinition.Member;
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@ -86,12 +86,14 @@ namespace Server.Mobiles
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AddLoot( LootPack.Gems, 4 );
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}
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public override double GetControlChance( Mobile m )
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public override double GetControlChance( Mobile m, bool useBaseSkill )
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{
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if ( m.Skills.Bushido.Value >= 90.0 )
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double skill = (useBaseSkill? m.Skills.Bushido.Base : m.Skills.Bushido.Value);
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if ( skill >= 90.0 )
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return 1.0;
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return base.GetControlChance( m );
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return base.GetControlChance( m, useBaseSkill );
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}
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public override int TreasureMapLevel{ get{ return 3; } }
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@ -45,7 +45,7 @@ namespace Server.Mobiles
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MinTameSkill = 83.1;
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}
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public override double GetControlChance( Mobile m )
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public override double GetControlChance( Mobile m, bool useBaseSkill )
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{
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return 1.0;
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}
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@ -45,7 +45,7 @@ namespace Server.Mobiles
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MinTameSkill = 83.1;
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}
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public override double GetControlChance( Mobile m )
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public override double GetControlChance( Mobile m, bool useBaseSkill )
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{
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return 1.0;
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}
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@ -44,7 +44,7 @@ namespace Server.Mobiles
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MinTameSkill = 93.9;
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}
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public override double GetControlChance( Mobile m )
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public override double GetControlChance( Mobile m, bool useBaseSkill )
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{
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return 1.0;
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}
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@ -142,7 +142,7 @@ namespace Server.Mobiles
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return 0x2C8;
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}
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public override double GetControlChance( Mobile m )
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public override double GetControlChance( Mobile m, bool useBaseSkill )
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{
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return 1.0;
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}
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@ -77,7 +77,7 @@ namespace Server.Mobiles
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public override int Meat{ get{ return 16; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override double GetControlChance( Mobile m )
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public override double GetControlChance( Mobile m, bool useBaseSkill )
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{
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return 1.0;
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}
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@ -262,5 +262,7 @@ namespace Server.Mobiles
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return true;
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}
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public override bool CanDetectHidden { get { return false; } }
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}
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}
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