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4386cbac99
commit
71e80d5949
16 changed files with 63 additions and 103 deletions
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@ -22,31 +22,32 @@ namespace Server.Items
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private class FlipTarget : Target
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{
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public FlipTarget() : base( -1, false, TargetFlags.None )
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public FlipTarget()
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: base( -1, false, TargetFlags.None )
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{
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( targeted is Item )
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if( targeted is Item )
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{
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Item item = (Item)targeted;
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if ( item.Movable == false && from.AccessLevel == AccessLevel.Player )
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if( item.Movable == false && from.AccessLevel == AccessLevel.Player )
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return;
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Type type = targeted.GetType();
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Type type = targeted.GetType();
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FlipableAttribute[] AttributeArray = (FlipableAttribute[])type.GetCustomAttributes( typeof( FlipableAttribute ), false );
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FlipableAttribute [] AttributeArray = (FlipableAttribute []) type.GetCustomAttributes(typeof(FlipableAttribute), false);
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if( AttributeArray.Length == 0 )
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{
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return ;
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return;
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}
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FlipableAttribute fa = AttributeArray[0];
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fa.Flip( (Item)targeted);
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fa.Flip( (Item)targeted );
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}
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}
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}
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@ -67,13 +68,14 @@ namespace Server.Items
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public int[] ItemIDs
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{
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get{ return m_ItemIDs; }
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get { return m_ItemIDs; }
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}
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public FlipableAttribute() : this ( null )
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public FlipableAttribute()
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: this( null )
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{
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}
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public FlipableAttribute( params int[] itemIDs )
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{
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m_ItemIDs = itemIDs;
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@ -81,12 +83,12 @@ namespace Server.Items
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public virtual void Flip( Item item )
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{
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if ( m_ItemIDs == null )
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if( m_ItemIDs == null )
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{
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try
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{
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MethodInfo flipMethod = item.GetType().GetMethod( "Flip", Type.EmptyTypes );
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if ( flipMethod != null )
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if( flipMethod != null )
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flipMethod.Invoke( item, new object[0] );
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}
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catch
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@ -97,18 +99,18 @@ namespace Server.Items
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else
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{
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int index = 0;
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for ( int i = 0; i < m_ItemIDs.Length; i++ )
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for( int i = 0; i < m_ItemIDs.Length; i++ )
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{
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if ( item.ItemID == m_ItemIDs[i] )
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if( item.ItemID == m_ItemIDs[i] )
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{
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index = i + 1;
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break;
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}
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}
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if ( index > m_ItemIDs.Length - 1)
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if( index > m_ItemIDs.Length - 1 )
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index = 0;
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item.ItemID = m_ItemIDs[index];
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}
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}
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@ -429,7 +429,7 @@ namespace Server.Items
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[Constructable]
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public GrizzledBones( int amount )
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: base( 0x318F )
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: base( 0x318C )
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{
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Stackable = true;
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Amount = amount;
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@ -444,7 +444,7 @@ namespace Server.Items
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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writer.Write( (int)1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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@ -452,6 +452,9 @@ namespace Server.Items
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if( version <= 0 && ItemID == 0x318F )
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ItemID = 0x318C;
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}
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}
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@ -20,6 +20,11 @@ namespace Server.Items
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public override void OnDoubleClick( Mobile from )
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{
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Fishing.System.BeginHarvesting( from, this );
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Item item = from.FindItemOnLayer( Layer.OneHanded );
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if( item != null )
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from.RemoveItem( item );
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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@ -262,7 +262,7 @@ namespace Server.Items
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val += targ.SkillsTotal / 10;
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if ( val > 700 )
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val = 700 + ((val - 700) * (3 / 11));
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val = 700 + (int)((val - 700) * (3.0 / 11));
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BaseCreature bc = targ as BaseCreature;
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@ -1278,7 +1278,7 @@ namespace Server.Items
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set{ m_InDoubleStrike = value; }
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}
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public virtual void OnHit( Mobile attacker, Mobile defender )
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public void OnHit( Mobile attacker, Mobile defender )
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{
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OnHit( attacker, defender, 1.0 );
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}
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@ -1871,62 +1871,6 @@ namespace Server.Items
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defender.Z ), defender.Map );
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}
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}
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/* if ( damage <= 2 )
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return;
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Direction d = defender.GetDirectionTo( attacker );
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int maxCount = damage / 15;
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if ( maxCount < 1 )
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maxCount = 1;
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else if ( maxCount > 4 )
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maxCount = 4;
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for( int i = 0; i < Utility.Random( 1, maxCount ); ++i )
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{
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int x = defender.X;
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int y = defender.Y;
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switch( d )
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{
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case Direction.North:
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x += Utility.Random( -1, 3 );
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y += Utility.Random( 2 );
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break;
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case Direction.East:
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y += Utility.Random( -1, 3 );
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x += Utility.Random( -1, 2 );
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break;
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case Direction.West:
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y += Utility.Random( -1, 3 );
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x += Utility.Random( 2 );
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break;
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case Direction.South:
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x += Utility.Random( -1, 3 );
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y += Utility.Random( -1, 2 );
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break;
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case Direction.Up:
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x += Utility.Random( 2 );
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y += Utility.Random( 2 );
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break;
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case Direction.Down:
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x += Utility.Random( -1, 2 );
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y += Utility.Random( -1, 2 );
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break;
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case Direction.Left:
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x += Utility.Random( 2 );
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y += Utility.Random( -1, 2 );
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break;
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case Direction.Right:
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x += Utility.Random( -1, 2 );
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y += Utility.Random( 2 );
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break;
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}
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new Blood().MoveToWorld( new Point3D( x, y, defender.Z ), defender.Map );
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}*/
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}
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public virtual void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
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