feat: Deduplicates spawns. Adds spawnbounds where needed. (#2299)
### Summary - Add z-restricted spawnBounds to 35 spawners across 15 files to prevent creatures from spawning on incorrect floors - Building spawners (Pyramid, Fire dungeon, Shame, Vendors) use minZ = spawner_z to prevent spawning below - Ground level spawners (Graveyards, Outdoors, Tokuno) use minZ = -128 for natural terrain variation - Multi-floor structures in Ilshenar use floor-specific Z restrictions ### Test plan - Verify spawners in Fire dungeon building don't spawn creatures on floors below - Verify Pyramid spawners keep creatures on their respective levels - Verify ground level spawners (graveyards, outdoors) still spawn correctly on terrain - Check Ilshenar multi-floor structure spawns creatures on correct floors
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184 changed files with 83110 additions and 175383 deletions
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Distribution/Data/Spawns/shared/ilshenar/Spectre.json
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Distribution/Data/Spawns/shared/ilshenar/Spectre.json
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[
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{
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"type": "Spawner",
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"guid": "70e1e800-e6dc-4f5c-a610-269930e6c327",
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"name": "Spawner (310)",
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"location": [1981, 1059, -28],
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"map": "Ilshenar",
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"count": 13,
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"minDelay": "00:05:00",
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"maxDelay": "00:10:00",
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"team": 0,
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"homeRange": 40,
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"walkingRange": 40,
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"entries": [
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{ "name": "Skeleton", "maxCount": 3, "probability": 100 },
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{ "name": "Shade", "maxCount": 2, "probability": 100 },
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{ "name": "Spectre", "maxCount": 2, "probability": 100 },
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{ "name": "Wraith", "maxCount": 2, "probability": 100 },
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{ "name": "Ghoul", "maxCount": 2, "probability": 100 },
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{ "name": "Zombie", "maxCount": 2, "probability": 100 }
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]
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}
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]
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