This commit is contained in:
xavier 2011-08-23 15:41:49 +00:00
parent b06dc2c0d0
commit 73a43ed06a
3 changed files with 39 additions and 7 deletions

View file

@ -258,10 +258,10 @@ namespace Server.Items
}
else
{
if ( relay.Text.Length > 64 )
m_Target.EngravedText = relay.Text.Substring( 0, 64 );
if( relay.Text.Length > 64 )
m_Target.EngravedText = Utility.FixHtml( relay.Text.Substring( 0, 64 ) );
else
m_Target.EngravedText = relay.Text;
m_Target.EngravedText = Utility.FixHtml( relay.Text );
state.Mobile.SendLocalizedMessage( 1072361 ); // You engraved the object.
m_Target.InvalidateProperties();

View file

@ -3073,8 +3073,23 @@ namespace Server.Items
else
list.Add( Name );
/*
* Want to move this to the engraving tool, let the non-harmful
* formatting show, and remove CLILOCs embedded: more like OSI
* did with the books that had markup, etc.
*
* This will have a negative effect on a few event things imgame
* as is.
*
* If we cant find a more OSI-ish way to clean it up, we can
* easily put this back, and use it in the deserialize
* method and engraving tool, to make it perm cleaned up.
*/
if ( !String.IsNullOrEmpty( m_EngravedText ) )
list.Add( 1062613, Utility.FixHtml( m_EngravedText ) );
list.Add( 1062613, m_EngravedText );
/* list.Add( 1062613, Utility.FixHtml( m_EngravedText ) ); */
}
public override bool AllowEquipedCast( Mobile from )

View file

@ -78,7 +78,7 @@ namespace Server.Mobiles
base.DoActionWander();
if ( !m_Mobile.Controlled )
if ( (Utility.RandomDouble() < .05) )
{
Spell spell = CheckCastHealingSpell();
@ -297,7 +297,7 @@ namespace Server.Mobiles
if ( spell != null )
return spell;
switch ( Utility.Random( 16 ) )
switch ( Utility.Random( 13 ) )
{
case 0:
case 1:
@ -343,6 +343,18 @@ namespace Server.Mobiles
break;
}
case 9:
{
m_Mobile.DebugSay( "Attempting to Invis" );
if (spell == null )
{
spell = new InvisibilitySpell( m_Mobile, null );
}
break;
}
default: // Damage them.
{
m_Mobile.DebugSay( "Just doing damage" );
@ -861,11 +873,16 @@ namespace Server.Mobiles
bool isDispel = ( targ is DispelSpell.InternalTarget );
bool isParalyze = ( targ is ParalyzeSpell.InternalTarget );
bool isTeleport = ( targ is TeleportSpell.InternalTarget );
bool isInvisible = ( targ is InvisibilitySpell.InternalTarget );
bool teleportAway = false;
Mobile toTarget;
if ( isDispel )
if( isInvisible )
{
toTarget = m_Mobile;
}
else if ( isDispel )
{
toTarget = FindDispelTarget( false );