fix: Cleans up movement code (#787)
* Removes FastMovementImpl since it isn't used and I am not convinced it is better. * Moves some of the new movement logic from FastMovementImpl to MovementImpl * Makes MovementImpl more readable
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13 changed files with 312 additions and 989 deletions
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@ -1471,7 +1471,7 @@ namespace Server.Multis
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var data = TileData.ItemTable[id];
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// Slanted roofs do not count; they overhang blocking south and east sides of the multi
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if ((data.Flags & TileFlag.Roof) != 0)
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if (data.Roof)
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{
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continue;
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}
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