diff --git a/.config/dotnet-tools.json b/.config/dotnet-tools.json
index 8b18d54e8..f9f5fbe15 100644
--- a/.config/dotnet-tools.json
+++ b/.config/dotnet-tools.json
@@ -3,7 +3,7 @@
"isRoot": true,
"tools": {
"modernuoschemagenerator": {
- "version": "3.0.0",
+ "version": "4.0.0",
"commands": [
"ModernUOSchemaGenerator"
]
diff --git a/Projects/Server/Items/Container.cs b/Projects/Server/Items/Container.cs
index f139da24b..06c676b25 100644
--- a/Projects/Server/Items/Container.cs
+++ b/Projects/Server/Items/Container.cs
@@ -44,10 +44,10 @@ public partial class Container : Item
internal int _version;
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeLiftOverride))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _liftOverride;
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeLiftOverride() => _liftOverride;
public Container(int itemID) : base(itemID)
@@ -84,6 +84,7 @@ public partial class Container : Item
[EncodedInt]
[SerializableProperty(0)]
+ [SaveFlag(nameof(ShouldSerializeMaxItems), nameof(MaxItemsDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int MaxItems
{
@@ -96,14 +97,13 @@ public partial class Container : Item
}
}
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeMaxItems() => _maxItems != -1;
- [SerializableFieldDefault(0)]
private int MaxItemsDefaultValue() => -1;
[EncodedInt]
[SerializableProperty(1)]
+ [SaveFlag(nameof(ShouldSerializeGumpId), nameof(GumpIDDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int GumpID
{
@@ -115,14 +115,13 @@ public partial class Container : Item
}
}
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeGumpId() => _gumpID != -1;
- [SerializableFieldDefault(1)]
private int GumpIDDefaultValue() => -1;
[EncodedInt]
[SerializableProperty(2)]
+ [SaveFlag(nameof(ShouldSerializeDropSound), nameof(DropSoundDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int DropSound
{
@@ -134,10 +133,8 @@ public partial class Container : Item
}
}
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeDropSound() => _dropSound != -1;
- [SerializableFieldDefault(2)]
private int DropSoundDefaultValue() => -1;
[CommandProperty(AccessLevel.GameMaster)]
diff --git a/Projects/Server/Mobiles/Mods/ResistanceMod.cs b/Projects/Server/Mobiles/Mods/ResistanceMod.cs
index bd569f20e..a5423e039 100644
--- a/Projects/Server/Mobiles/Mods/ResistanceMod.cs
+++ b/Projects/Server/Mobiles/Mods/ResistanceMod.cs
@@ -21,17 +21,15 @@ namespace Server;
[SerializationGenerator(0)]
public partial class ResistanceMod : MobileMod
{
- [SerializableField(0)]
+ [SerializableField(0, fieldChanged: nameof(OnTypeChanged))]
private ResistanceType _type;
- [SerializableFieldChanged(0)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void OnTypeChanged(ResistanceType oldValue, ResistanceType newValue) => Owner?.UpdateResistances();
- [SerializableField(1)]
+ [SerializableField(1, fieldChanged: nameof(OnOffsetChanged))]
private int _offset;
- [SerializableFieldChanged(1)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void OnOffsetChanged(int oldValue, int newValue) => Owner?.UpdateResistances();
diff --git a/Projects/Server/Mobiles/Mods/SkillMod.cs b/Projects/Server/Mobiles/Mods/SkillMod.cs
index a78ec5ce6..cfe96c0c4 100644
--- a/Projects/Server/Mobiles/Mods/SkillMod.cs
+++ b/Projects/Server/Mobiles/Mods/SkillMod.cs
@@ -21,33 +21,29 @@ namespace Server;
[SerializationGenerator(0)]
public abstract partial class SkillMod : MobileMod
{
- [SerializableField(0)]
+ [SerializableField(0, fieldChanged: nameof(OnObeyCapChanged))]
private bool _obeyCap;
- [SerializableFieldChanged(0)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- private void OnObeCapChanged(bool oldValue, bool newValue) => Owner?.Skills[_skill]?.Update();
+ private void OnObeyCapChanged(bool oldValue, bool newValue) => Owner?.Skills[_skill]?.Update();
- [SerializableField(1)]
+ [SerializableField(1, fieldChanged: nameof(OnSkillChanged))]
private SkillName _skill;
- [SerializableFieldChanged(1)]
private void OnSkillChanged(SkillName oldValue, SkillName newValue)
{
Owner?.Skills[newValue]?.Update();
Owner?.Skills[oldValue]?.Update();
}
- [SerializableField(2)]
+ [SerializableField(2, fieldChanged: nameof(OnRelativeChanged))]
private bool _relative;
- [SerializableFieldChanged(2)]
private void OnRelativeChanged(bool oldValue, bool newValue) => Owner?.Skills[_skill]?.Update();
- [SerializableField(3)]
+ [SerializableField(3, fieldChanged: nameof(OnValueChanged))]
private double _value;
- [SerializableFieldChanged(3)]
private void OnValueChanged(double oldValue, double newValue) => Owner?.Skills[_skill]?.Update();
public SkillMod(Mobile owner) : base(owner)
diff --git a/Projects/Server/Server.csproj b/Projects/Server/Server.csproj
index 522701b78..fd69557b7 100644
--- a/Projects/Server/Server.csproj
+++ b/Projects/Server/Server.csproj
@@ -39,8 +39,8 @@
-
-
+
+
diff --git a/Projects/UOContent/Engines/Bulk Orders/Books/BOBFilter.cs b/Projects/UOContent/Engines/Bulk Orders/Books/BOBFilter.cs
index 962c3d8e3..f63e4f8d4 100644
--- a/Projects/UOContent/Engines/Bulk Orders/Books/BOBFilter.cs
+++ b/Projects/UOContent/Engines/Bulk Orders/Books/BOBFilter.cs
@@ -6,27 +6,27 @@ namespace Server.Engines.BulkOrders;
public partial class BOBFilter
{
[SerializableField(0)]
+ [SaveFlag(nameof(ShouldSerializeType))]
private int _type;
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeType() => _type != 0;
[SerializableField(1)]
+ [SaveFlag(nameof(ShouldSerializeQuality))]
private int _quality;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeQuality() => _quality != 0;
[SerializableField(2)]
+ [SaveFlag(nameof(ShouldSerializeMaterial))]
private int _material;
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeMaterial() => _material != 0;
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeQuantity))]
private int _quantity;
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeQuantity() => _quantity != 0;
private void Deserialize(IGenericReader reader, int version)
diff --git a/Projects/UOContent/Engines/CannedEvil/ChampionTitleContext.cs b/Projects/UOContent/Engines/CannedEvil/ChampionTitleContext.cs
index bfd00c0bf..644e2b965 100644
--- a/Projects/UOContent/Engines/CannedEvil/ChampionTitleContext.cs
+++ b/Projects/UOContent/Engines/CannedEvil/ChampionTitleContext.cs
@@ -51,9 +51,9 @@ public partial class ChampionTitleContext
}
[SerializableField(1)]
+ [SaveFlag(nameof(ShouldSerializeAbyss))]
private ChampionTitle _abyss;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeAbyss() => _abyss != null;
[CommandProperty(AccessLevel.GameMaster)]
@@ -71,9 +71,9 @@ public partial class ChampionTitleContext
}
[SerializableField(2)]
+ [SaveFlag(nameof(ShouldSerializeArachnid))]
private ChampionTitle _arachnid;
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeArachnid() => _arachnid != null;
[CommandProperty(AccessLevel.GameMaster)]
@@ -91,9 +91,9 @@ public partial class ChampionTitleContext
}
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeColdBlood))]
private ChampionTitle _coldBlood;
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeColdBlood() => _coldBlood != null;
[CommandProperty(AccessLevel.GameMaster)]
@@ -111,9 +111,9 @@ public partial class ChampionTitleContext
}
[SerializableField(4)]
+ [SaveFlag(nameof(ShouldSerializeForestLord))]
private ChampionTitle _forestLord;
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeForestLord() => _forestLord != null;
[CommandProperty(AccessLevel.GameMaster)]
@@ -131,9 +131,9 @@ public partial class ChampionTitleContext
}
[SerializableField(5)]
+ [SaveFlag(nameof(ShouldSerializeVerminHorde))]
private ChampionTitle _verminHorde;
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializeVerminHorde() => _verminHorde != null;
[CommandProperty(AccessLevel.GameMaster)]
@@ -151,9 +151,9 @@ public partial class ChampionTitleContext
}
[SerializableField(6)]
+ [SaveFlag(nameof(ShouldSerializeUnholyTerror))]
private ChampionTitle _unholyTerror;
- [SerializableFieldSaveFlag(6)]
private bool ShouldSerializeUnholyTerror() => _unholyTerror != null;
[CommandProperty(AccessLevel.GameMaster)]
@@ -171,9 +171,9 @@ public partial class ChampionTitleContext
}
[SerializableField(7)]
+ [SaveFlag(nameof(ShouldSerializeSleepingDragon))]
private ChampionTitle _sleepingDragon;
- [SerializableFieldSaveFlag(7)]
private bool ShouldSerializeSleepingDragon() => _sleepingDragon != null;
[CommandProperty(AccessLevel.GameMaster)]
@@ -191,9 +191,9 @@ public partial class ChampionTitleContext
}
[SerializableField(8)]
+ [SaveFlag(nameof(ShouldSerializeCorrupt))]
private ChampionTitle _corrupt;
- [SerializableFieldSaveFlag(8)]
private bool ShouldSerializeCorrupt() => _corrupt != null;
[CommandProperty(AccessLevel.GameMaster)]
@@ -211,9 +211,9 @@ public partial class ChampionTitleContext
}
[SerializableField(9)]
+ [SaveFlag(nameof(ShouldSerializeGlade))]
private ChampionTitle _glade;
- [SerializableFieldSaveFlag(9)]
private bool ShouldSerializeGlade() => _glade != null;
[CommandProperty(AccessLevel.GameMaster)]
diff --git a/Projects/UOContent/Engines/ConPVP/Games/BombingRun.cs b/Projects/UOContent/Engines/ConPVP/Games/BombingRun.cs
index f32168cbf..6ab4fffea 100644
--- a/Projects/UOContent/Engines/ConPVP/Games/BombingRun.cs
+++ b/Projects/UOContent/Engines/ConPVP/Games/BombingRun.cs
@@ -830,10 +830,9 @@ public partial class BRBomb : Item
[SerializationGenerator(0, false)]
public partial class BRGoal : BaseAddon
{
- [SerializableField(0)]
+ [SerializableField(0, fieldChanged: nameof(OnNorthChanged))]
private bool _north;
- [SerializableFieldChanged(0)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void OnNorthChanged(bool oldValue, bool newValue) => Remake();
diff --git a/Projects/UOContent/Engines/ConPVP/Games/KingOfTheHill.cs b/Projects/UOContent/Engines/ConPVP/Games/KingOfTheHill.cs
index 6f73a0949..6aec6f328 100644
--- a/Projects/UOContent/Engines/ConPVP/Games/KingOfTheHill.cs
+++ b/Projects/UOContent/Engines/ConPVP/Games/KingOfTheHill.cs
@@ -252,10 +252,9 @@ public partial class HillOfTheKing : Item
public partial class KHBoard : Item
{
[SerializedCommandProperty(AccessLevel.GameMaster)]
- [SerializableField(0)]
+ [SerializableField(0, fieldChanged: nameof(OnControllerChanged))]
private KHController _controller;
- [SerializableFieldChanged(0)]
private void OnControllerChanged(KHController oldValue, KHController newValue)
{
oldValue?.RemoveBoard(this);
diff --git a/Projects/UOContent/Engines/Plants/PlantItem.cs b/Projects/UOContent/Engines/Plants/PlantItem.cs
index 60451f53b..09c45fbbd 100644
--- a/Projects/UOContent/Engines/Plants/PlantItem.cs
+++ b/Projects/UOContent/Engines/Plants/PlantItem.cs
@@ -37,17 +37,17 @@ public partial class PlantItem : Item, ISecurable
[SerializedIgnoreDupe]
[SerializableField(0)]
+ [SaveFlag(nameof(ShouldSerializeSecureLevel))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SecureLevel _level;
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeSecureLevel() => (int)_level != 0;
[SerializedIgnoreDupe]
[SerializableField(5, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializePlantSystem))]
private PlantSystem _plantSystem;
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializePlantSystem() => _plantStatus < PlantStatus.DecorativePlant;
// For clients older than 7.0.12.0
@@ -82,6 +82,7 @@ public partial class PlantItem : Item, ISecurable
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(1)]
+ [SaveFlag(nameof(ShouldSerializePlantStatus))]
public PlantStatus PlantStatus
{
get => _plantStatus;
@@ -120,10 +121,10 @@ public partial class PlantItem : Item, ISecurable
}
}
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializePlantStatus() => _plantStatus != PlantStatus.BowlOfDirt;
[SerializableProperty(2)]
+ [SaveFlag(nameof(ShouldSerializePlantType))]
[CommandProperty(AccessLevel.GameMaster)]
public PlantType PlantType
{
@@ -135,10 +136,10 @@ public partial class PlantItem : Item, ISecurable
}
}
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializePlantType() => (int)_plantType != 0;
[SerializableProperty(3)]
+ [SaveFlag(nameof(ShouldSerializePlantHue))]
[CommandProperty(AccessLevel.GameMaster)]
public PlantHue PlantHue
{
@@ -150,10 +151,10 @@ public partial class PlantItem : Item, ISecurable
}
}
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializePlantHue() => _plantHue != PlantHue.None;
[SerializableProperty(4)]
+ [SaveFlag(nameof(ShouldSerializeShowType))]
[CommandProperty(AccessLevel.GameMaster)]
public bool ShowType
{
@@ -166,7 +167,6 @@ public partial class PlantItem : Item, ISecurable
}
}
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeShowType() => _showType;
[CommandProperty(AccessLevel.GameMaster)]
diff --git a/Projects/UOContent/Engines/Plants/PlantSystem.cs b/Projects/UOContent/Engines/Plants/PlantSystem.cs
index 29b9f48be..14b071317 100644
--- a/Projects/UOContent/Engines/Plants/PlantSystem.cs
+++ b/Projects/UOContent/Engines/Plants/PlantSystem.cs
@@ -33,24 +33,24 @@ namespace Server.Engines.Plants
private PlantItem _plant;
[SerializableField(0)]
+ [SaveFlag(nameof(ShouldSerializeFertileDirt))]
private bool _fertileDirt;
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeFertileDirt() => _fertileDirt;
[SerializableField(1)]
private DateTime _nextGrowth;
[SerializableField(2, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeGrowthIndicator))]
private PlantGrowthIndicator _growthIndicator;
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeGrowthIndicator() => _growthIndicator != PlantGrowthIndicator.None;
[SerializableField(13)]
+ [SaveFlag(nameof(ShouldSerializePollinated))]
private bool _pollinated;
- [SerializableFieldSaveFlag(13)]
private bool ShouldSerializePollinated() => _pollinated;
public PlantSystem(PlantItem plant)
@@ -98,6 +98,7 @@ namespace Server.Engines.Plants
public bool IsFullWater => _water >= 4;
[SerializableProperty(3)]
+ [SaveFlag(nameof(ShouldSerializeWater))]
public int Water
{
get => _water;
@@ -109,10 +110,10 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeWater() => _water != 0;
[SerializableProperty(4)]
+ [SaveFlag(nameof(ShouldSerializeHits))]
public int Hits
{
get => _hits;
@@ -135,7 +136,6 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeHits() => _hits != 0;
public int MaxHits => 10 + (int)Plant.PlantStatus * 2;
@@ -150,6 +150,7 @@ namespace Server.Engines.Plants
};
[SerializableProperty(5)]
+ [SaveFlag(nameof(ShouldSerializeInfestation))]
public int Infestation
{
get => _infestation;
@@ -160,10 +161,10 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializeInfestation() => _infestation != 0;
[SerializableProperty(6)]
+ [SaveFlag(nameof(ShouldSerializeFungus))]
public int Fungus
{
get => _fungus;
@@ -174,10 +175,10 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(6)]
private bool ShouldSerializeFungus() => _fungus != 0;
[SerializableProperty(7)]
+ [SaveFlag(nameof(ShouldSerializePoison))]
public int Poison
{
get => _poison;
@@ -188,10 +189,10 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(7)]
private bool ShouldSerializePoison() => _poison != 0;
[SerializableProperty(8)]
+ [SaveFlag(nameof(ShouldSerializeDisease))]
public int Disease
{
get => _disease;
@@ -202,12 +203,12 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(8)]
private bool ShouldSerializeDisease() => _disease != 0;
public bool IsFullPoisonPotion => _poisonPotion >= 2;
[SerializableProperty(9)]
+ [SaveFlag(nameof(ShouldSerializePoisonPotion))]
public int PoisonPotion
{
get => _poisonPotion;
@@ -218,12 +219,12 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(9)]
private bool ShouldSerializePoisonPotion() => _poisonPotion != 0;
public bool IsFullCurePotion => _curePotion >= 2;
[SerializableProperty(10)]
+ [SaveFlag(nameof(ShouldSerializeCurePotion))]
public int CurePotion
{
get => _curePotion;
@@ -234,12 +235,12 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(10)]
private bool ShouldSerializeCurePotion() => _curePotion != 0;
public bool IsFullHealPotion => _healPotion >= 2;
[SerializableProperty(11)]
+ [SaveFlag(nameof(ShouldSerializeHealPotion))]
public int HealPotion
{
get => _healPotion;
@@ -250,12 +251,12 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(11)]
private bool ShouldSerializeHealPotion() => _healPotion != 0;
public bool IsFullStrengthPotion => _strengthPotion >= 2;
[SerializableProperty(12)]
+ [SaveFlag(nameof(ShouldSerializeStrengthPotion))]
public int StrengthPotion
{
get => _strengthPotion;
@@ -266,7 +267,6 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(12)]
private bool ShouldSerializeStrengthPotion() => _strengthPotion != 0;
public bool HasMaladies => Infestation > 0 || Fungus > 0 || Poison > 0 || Disease > 0 || Water != 2;
@@ -274,6 +274,7 @@ namespace Server.Engines.Plants
public bool PollenProducing => Plant.IsCrossable && Plant.PlantStatus >= PlantStatus.FullGrownPlant;
[SerializableProperty(14)]
+ [SaveFlag(nameof(ShouldSerializeSeedType))]
public PlantType SeedType
{
get => Pollinated ? _seedType : Plant.PlantType;
@@ -284,10 +285,10 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(14)]
private bool ShouldSerializeSeedType() => _pollinated;
[SerializableProperty(15)]
+ [SaveFlag(nameof(ShouldSerializeSeedHue))]
public PlantHue SeedHue
{
get => Pollinated ? _seedHue : Plant.PlantHue;
@@ -298,53 +299,50 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(15)]
private bool ShouldSerializeSeedHue() => _pollinated;
[SerializableProperty(16)]
+ [SaveFlag(nameof(ShouldSerializeAvailableSeeds))]
public int AvailableSeeds
{
get => _availableSeeds;
set => _availableSeeds = Math.Max(value, 0);
}
- [SerializableFieldSaveFlag(16)]
private bool ShouldSerializeAvailableSeeds() => _availableSeeds != 0;
[SerializableProperty(17)]
+ [SaveFlag(nameof(ShouldSerializeLeftSeeds), nameof(LeftSeedsDefaultValue))]
public int LeftSeeds
{
get => _leftSeeds;
set => _leftSeeds = Math.Max(value, 0);
}
- [SerializableFieldSaveFlag(17)]
private bool ShouldSerializeLeftSeeds() => _leftSeeds != 8;
- [SerializableFieldDefault(17)]
private int LeftSeedsDefaultValue() => 8;
[SerializableProperty(18)]
+ [SaveFlag(nameof(ShouldSerializeAvailableResources))]
public int AvailableResources
{
get => _availableResources;
set => _availableResources = Math.Max(value, 0);
}
- [SerializableFieldSaveFlag(18)]
private bool ShouldSerializeAvailableResources() => _availableResources != 0;
[SerializableProperty(19)]
+ [SaveFlag(nameof(ShouldSerializeLeftResources), nameof(LeftResourcesDefaultValue))]
public int LeftResources
{
get => _leftResources;
set => _leftResources = Math.Max(value, 0);
}
- [SerializableFieldSaveFlag(19)]
private bool ShouldSerializeLeftResources() => _leftResources != 8;
- [SerializableFieldDefault(19)]
private int LeftResourcesDefaultValue() => 8;
public void Reset(bool potions)
diff --git a/Projects/UOContent/Engines/Spawners/BaseSpawner.cs b/Projects/UOContent/Engines/Spawners/BaseSpawner.cs
index 7ceeb00f6..a556d6e3f 100644
--- a/Projects/UOContent/Engines/Spawners/BaseSpawner.cs
+++ b/Projects/UOContent/Engines/Spawners/BaseSpawner.cs
@@ -54,10 +54,10 @@ public abstract partial class BaseSpawner : Item, ISpawner
[SerializedCommandProperty(AccessLevel.Developer)]
private Guid _guid;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeReturnOnDeactivate() => _returnOnDeactivate;
[SerializableField(1)]
+ [SaveFlag(nameof(ShouldSerializeReturnOnDeactivate))]
[SerializedCommandProperty(AccessLevel.Developer)]
private bool _returnOnDeactivate;
@@ -67,48 +67,46 @@ public abstract partial class BaseSpawner : Item, ISpawner
private int _walkingRange = -1;
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeWayPoint() => _wayPoint != null;
[SerializableField(4)]
+ [SaveFlag(nameof(ShouldSerializeWayPoint))]
[SerializedCommandProperty(AccessLevel.Developer)]
private WayPoint _wayPoint;
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializeGroup() => _group;
[InvalidateProperties]
[SerializableField(5)]
+ [SaveFlag(nameof(ShouldSerializeGroup))]
[SerializedCommandProperty(AccessLevel.Developer)]
private bool _group;
- [SerializableFieldSaveFlag(6)]
private bool ShouldSerializeMinDelay() => _minDelay != DefaultMinDelay;
- [SerializableFieldDefault(6)]
private TimeSpan MinDelayDefault() => DefaultMinDelay;
[InvalidateProperties]
[SerializableField(6)]
+ [SaveFlag(nameof(ShouldSerializeMinDelay), nameof(MinDelayDefault))]
[SerializedCommandProperty(AccessLevel.Developer)]
private TimeSpan _minDelay;
- [SerializableFieldSaveFlag(7)]
private bool ShouldSerializeMaxDelay() => _maxDelay != DefaultMaxDelay;
- [SerializableFieldDefault(7)]
private TimeSpan MaxDelayDefault() => DefaultMaxDelay;
[InvalidateProperties]
[SerializableField(7)]
+ [SaveFlag(nameof(ShouldSerializeMaxDelay), nameof(MaxDelayDefault))]
[SerializedCommandProperty(AccessLevel.Developer)]
private TimeSpan _maxDelay;
- [SerializableFieldSaveFlag(9)]
private bool ShouldSerializeTeam() => _team != 0;
[InvalidateProperties]
[SerializableField(9)]
+ [SaveFlag(nameof(ShouldSerializeTeam))]
[SerializedCommandProperty(AccessLevel.Developer)]
private int _team;
@@ -125,29 +123,29 @@ public abstract partial class BaseSpawner : Item, ISpawner
/// If true, the home location of the spawn is the location where it spawned
/// If false, the home location of the spawn is the location of the spawner
///
- [SerializableFieldSaveFlag(11)]
private bool ShouldSerializeSpawnLocationIsHome() => _spawnLocationIsHome;
[InvalidateProperties]
[SerializableField(11)]
+ [SaveFlag(nameof(ShouldSerializeSpawnLocationIsHome))]
[SerializedCommandProperty(AccessLevel.Developer)]
private bool _spawnLocationIsHome;
- [SerializableFieldSaveFlag(12)]
private bool ShouldSerializeEnd() => _end != default;
[SerializableField(12)]
+ [SaveFlag(nameof(ShouldSerializeEnd))]
[SerializedCommandProperty(AccessLevel.Developer)]
private DateTime _end;
///
/// Controls how spawn position optimization is handled.
///
- [SerializableFieldSaveFlag(13)]
private bool ShouldSerializeSpawnPositionMode() =>
_spawnPositionMode is not SpawnPositionMode.Automatic and not SpawnPositionMode.Abandoned;
[SerializableField(13)]
+ [SaveFlag(nameof(ShouldSerializeSpawnPositionMode))]
[SerializedCommandProperty(AccessLevel.Developer)]
private SpawnPositionMode _spawnPositionMode;
@@ -156,13 +154,12 @@ public abstract partial class BaseSpawner : Item, ISpawner
///
/// Maximum number of random position attempts before engaging optimization.
///
- [SerializableFieldSaveFlag(14)]
private bool ShouldSerializeMaxSpawnAttempts() => _maxSpawnAttempts != DefaultMaxSpawnAttempts;
- [SerializableFieldDefault(14)]
private int MaxSpawnAttemptsDefault() => DefaultMaxSpawnAttempts;
[SerializableField(14)]
+ [SaveFlag(nameof(ShouldSerializeMaxSpawnAttempts), nameof(MaxSpawnAttemptsDefault))]
[SerializedCommandProperty(AccessLevel.Developer)]
private int _maxSpawnAttempts;
diff --git a/Projects/UOContent/Engines/Spawners/Spawner.cs b/Projects/UOContent/Engines/Spawners/Spawner.cs
index 7c07d2681..db25cab55 100644
--- a/Projects/UOContent/Engines/Spawners/Spawner.cs
+++ b/Projects/UOContent/Engines/Spawners/Spawner.cs
@@ -10,17 +10,17 @@ public partial class Spawner : BaseSpawner
/// When true, enables proactive spiral scanning to find valid spawn positions.
/// Only relevant when SpawnPositionMode is Automatic or Enabled.
///
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeUseSpiralScan() => _useSpiralScan;
[SerializableField(0)]
+ [SaveFlag(nameof(ShouldSerializeUseSpiralScan))]
[SerializedCommandProperty(AccessLevel.Developer)]
private bool _useSpiralScan;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeSpawnBounds() => _spawnBounds != default;
[SerializableProperty(1)]
+ [SaveFlag(nameof(ShouldSerializeSpawnBounds))]
[CommandProperty(AccessLevel.Developer)]
public override Rectangle3D SpawnBounds
{
diff --git a/Projects/UOContent/Engines/Virtues/VirtueContext.cs b/Projects/UOContent/Engines/Virtues/VirtueContext.cs
index 3b26b5294..490002f43 100644
--- a/Projects/UOContent/Engines/Virtues/VirtueContext.cs
+++ b/Projects/UOContent/Engines/Virtues/VirtueContext.cs
@@ -10,97 +10,97 @@ public partial class VirtueContext
{
[DeltaDateTime]
[SerializableField(0)]
+ [SaveFlag(nameof(ShouldSerializeLastSacrificeGain))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastSacrificeGain;
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeLastSacrificeGain() => !SacrificeVirtue.CanGain(this);
[DeltaDateTime]
[SerializableField(1)]
+ [SaveFlag(nameof(ShouldSerializeLastSacrificeLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastSacrificeLoss;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeLastSacrificeLoss() => !SacrificeVirtue.CanAtrophy(this);
[SerializableField(2)]
+ [SaveFlag(nameof(ShouldSerializeAvailableResurrects))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _availableResurrects;
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeAvailableResurrects() => _availableResurrects > 0;
[DeltaDateTime]
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeLastJusticeLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastJusticeLoss;
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeLastJusticeLoss() => !JusticeVirtue.CanAtrophy(this);
[DeltaDateTime]
[SerializableField(4)]
+ [SaveFlag(nameof(ShouldSerializeLastCompassionLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastCompassionLoss;
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeLastCompassionLoss() => !CompassionVirtue.CanAtrophy(this);
[DeltaDateTime]
[SerializableField(5)]
+ [SaveFlag(nameof(ShouldSerializeNextCompassionDay))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _nextCompassionDay;
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializeNextCompassionDay() => _nextCompassionDay > Core.Now;
[SerializableField(6)]
+ [SaveFlag(nameof(ShouldSerializeCompassionGains))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _compassionGains;
- [SerializableFieldSaveFlag(6)]
private bool ShouldSerializeCompassionGains() => _compassionGains > 0;
[DeltaDateTime]
[SerializableField(7)]
+ [SaveFlag(nameof(ShouldSerializeValorLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastValorLoss;
- [SerializableFieldSaveFlag(7)]
private bool ShouldSerializeValorLoss() => !ValorVirtue.CanAtrophy(this);
[DeltaDateTime]
[SerializableField(8)]
+ [SaveFlag(nameof(ShouldSerializeLastHonorUse))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _lastHonorUse;
- [SerializableFieldSaveFlag(8)]
private bool ShouldSerializeLastHonorUse() => !HonorVirtue.CanUse(this);
[SerializableField(9)]
+ [SaveFlag(nameof(ShouldSerializeHonorActive))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private bool _honorActive;
- [SerializableFieldSaveFlag(9)]
private bool ShouldSerializeHonorActive() => _honorActive;
[SerializableField(10)]
+ [SaveFlag(nameof(ShouldSerializeJusticeProtection))]
private PlayerMobile _justiceProtection;
- [SerializableFieldSaveFlag(10)]
private bool ShouldSerializeJusticeProtection() => _justiceProtection != null && _justiceStatus != JusticeProtectorStatus.None;
[SerializableField(11)]
+ [SaveFlag(nameof(ShouldSerializeJusticeStatus))]
private JusticeProtectorStatus _justiceStatus;
- [SerializableFieldSaveFlag(11)]
private bool ShouldSerializeJusticeStatus() => _justiceProtection != null && _justiceStatus != JusticeProtectorStatus.None;
[SerializableField(12, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeValues))]
private int[] _values;
- [SerializableFieldSaveFlag(12)]
private bool ShouldSerializeValues()
{
if (_values == null)
diff --git a/Projects/UOContent/Items/Aquarium/Aquarium.cs b/Projects/UOContent/Items/Aquarium/Aquarium.cs
index 749c677c2..054fea588 100644
--- a/Projects/UOContent/Items/Aquarium/Aquarium.cs
+++ b/Projects/UOContent/Items/Aquarium/Aquarium.cs
@@ -31,9 +31,9 @@ namespace Server.Items
private bool m_EvaluateDay;
[SerializableField(0, setter: "private")]
+ [DeserializeTimer(nameof(DeserializeEvaluateTimer), wallClock: true)]
private Timer _evaluateTimer;
- [DeserializeTimerField(0)]
private void DeserializeEvaluateTimer(TimeSpan delay)
{
_evaluateTimer = Timer.DelayCall(delay, EvaluationInterval, Evaluate);
diff --git a/Projects/UOContent/Items/Armor/BaseArmor.cs b/Projects/UOContent/Items/Armor/BaseArmor.cs
index 6f91f3a71..8f87626d7 100644
--- a/Projects/UOContent/Items/Armor/BaseArmor.cs
+++ b/Projects/UOContent/Items/Armor/BaseArmor.cs
@@ -18,95 +18,92 @@ namespace Server.Items
{
[SerializedIgnoreDupe]
[SerializableField(0, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeAosAttributes), nameof(AttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosAttributes _attributes;
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeAosAttributes() => !_attributes.IsEmpty;
- [SerializableFieldDefault(0)]
private AosAttributes AttributesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[SerializableField(1, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeArmorAttributes), nameof(ArmorAttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosArmorAttributes _armorAttributes;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeArmorAttributes() => !_armorAttributes.IsEmpty;
- [SerializableFieldDefault(1)]
private AosArmorAttributes ArmorAttributesDefaultValue() => new(this);
[EncodedInt]
[InvalidateProperties]
[SerializableField(2)]
+ [SaveFlag(nameof(ShouldSerializePhysicalBonus))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _physicalBonus;
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializePhysicalBonus() => _physicalBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeFireBonus))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _fireBonus;
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeFireBonus() => _fireBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(4)]
+ [SaveFlag(nameof(ShouldSerializeColdBonus))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _coldBonus;
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeColdBonus() => _coldBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(5)]
+ [SaveFlag(nameof(ShouldSerializePoisonBonus))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _poisonBonus;
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializePoisonBonus() => _poisonBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(6)]
+ [SaveFlag(nameof(ShouldSerializeEnergyBonus))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _energyBonus;
- [SerializableFieldSaveFlag(6)]
private bool ShouldSerializeEnergyBonus() => _energyBonus != 0;
[SerializableField(7)]
+ [SaveFlag(nameof(ShouldSerializeIdentified))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _identified;
- [SerializableFieldSaveFlag(7)]
private bool ShouldSerializeIdentified() => _identified;
[EncodedInt]
[SerializableField(8)]
+ [SaveFlag(nameof(ShouldSerializeMaxHitPoints))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _maxHitPoints;
- [SerializableFieldSaveFlag(8)]
private bool ShouldSerializeMaxHitPoints() => _maxHitPoints != 0;
[InvalidateProperties]
[SerializableField(10)]
+ [SaveFlag(nameof(ShouldSerializeCrafter))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _crafter;
- [SerializableFieldSaveFlag(10)]
private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
- [SerializableFieldSaveFlag(14)]
private bool ShouldSerializeResource() => _resource != DefaultResource;
// Field 15
@@ -135,13 +132,12 @@ namespace Server.Items
[SerializedIgnoreDupe]
[SerializableField(23, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeSkillBonuses), nameof(SkillBonusesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
public AosSkillBonuses _skillBonuses;
- [SerializableFieldSaveFlag(23)]
private bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
- [SerializableFieldDefault(23)]
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
private FactionItem m_FactionState;
@@ -190,6 +186,7 @@ namespace Server.Items
public virtual int OldIntReq => 0;
[SerializableProperty(11)]
+ [SaveFlag(nameof(ShouldSerializeArmorQuality), nameof(QualityDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public ArmorQuality Quality
{
@@ -202,13 +199,12 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(11)]
private bool ShouldSerializeArmorQuality() => _quality != ArmorQuality.Regular;
- [SerializableFieldDefault(11)]
private ArmorQuality QualityDefaultValue() => ArmorQuality.Regular;
[SerializableProperty(12)]
+ [SaveFlag(nameof(ShouldSerializeDurability))]
[CommandProperty(AccessLevel.GameMaster)]
public ArmorDurabilityLevel Durability
{
@@ -221,10 +217,10 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(12)]
private bool ShouldSerializeDurability() => _durability != ArmorDurabilityLevel.Regular;
[SerializableProperty(13)]
+ [SaveFlag(nameof(ShouldSerializeProtectionLevel))]
[CommandProperty(AccessLevel.GameMaster)]
public ArmorProtectionLevel ProtectionLevel
{
@@ -244,10 +240,10 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(13)]
private bool ShouldSerializeProtectionLevel() => _protectionLevel != ArmorProtectionLevel.Regular;
[SerializableProperty(14)]
+ [SaveFlag(nameof(ShouldSerializeResource), nameof(ResourceDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
@@ -273,11 +269,11 @@ namespace Server.Items
}
}
- [SerializableFieldDefault(14)]
private CraftResource ResourceDefaultValue() => DefaultResource;
[EncodedInt]
[SerializableProperty(15, useField: nameof(_armorBase))]
+ [SaveFlag(nameof(ShouldSerializeArmorBase), nameof(ArmorBaseDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int BaseArmorRating
{
@@ -290,10 +286,8 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(15)]
private bool ShouldSerializeArmorBase() => _armorBase != -1;
- [SerializableFieldDefault(15)]
private int ArmorBaseDefaultValue() => -1;
public double BaseArmorRatingScaled => BaseArmorRating * ArmorScalar;
@@ -343,6 +337,7 @@ namespace Server.Items
[EncodedInt]
[SerializableProperty(16, useField: nameof(_strBonus))]
+ [SaveFlag(nameof(ShouldSerializeStrBonus), nameof(StrBonusDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int StrBonus
{
@@ -355,14 +350,13 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(16)]
private bool ShouldSerializeStrBonus() => _strBonus != -1;
- [SerializableFieldDefault(16)]
private int StrBonusDefaultValue() => -1;
[EncodedInt]
[SerializableProperty(17, useField: nameof(_dexBonus))]
+ [SaveFlag(nameof(ShouldSerializeDexBonus), nameof(DexBonusDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int DexBonus
{
@@ -375,14 +369,13 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(17)]
private bool ShouldSerializeDexBonus() => _dexBonus != -1;
- [SerializableFieldDefault(17)]
private int DexBonusDefaultValue() => -1;
[EncodedInt]
[SerializableProperty(18, useField: nameof(_intBonus))]
+ [SaveFlag(nameof(ShouldSerializeIntBonus), nameof(IntBonusDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int IntBonus
{
@@ -395,14 +388,13 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(18)]
private bool ShouldSerializeIntBonus() => _intBonus != -1;
- [SerializableFieldDefault(18)]
private int IntBonusDefaultValue() => -1;
[EncodedInt]
[SerializableProperty(19, useField: nameof(_strReq))]
+ [SaveFlag(nameof(ShouldSerializeStrReq), nameof(StrReqDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int StrRequirement
{
@@ -415,14 +407,13 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(19)]
private bool ShouldSerializeStrReq() => _strReq != -1;
- [SerializableFieldDefault(19)]
private int StrReqDefaultValue() => -1;
[EncodedInt]
[SerializableProperty(20, useField: nameof(_dexReq))]
+ [SaveFlag(nameof(ShouldSerializeDexReq), nameof(DexReqDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int DexRequirement
{
@@ -435,14 +426,13 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(20)]
private bool ShouldSerializeDexReq() => _dexReq != -1;
- [SerializableFieldDefault(20)]
private int DexReqDefaultValue() => -1;
[EncodedInt]
[SerializableProperty(21, useField: nameof(_intReq))]
+ [SaveFlag(nameof(ShouldSerializeIntReq), nameof(IntReqDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int IntRequirement
{
@@ -455,13 +445,12 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(21)]
private bool ShouldSerializeIntReq() => _intReq != -1;
- [SerializableFieldDefault(21)]
private int IntReqDefaultValue() => -1;
[SerializableProperty(22, useField: nameof(_meditate))]
+ [SaveFlag(nameof(ShouldSerializeMeditationAllowance))]
[CommandProperty(AccessLevel.GameMaster)]
public AMA MeditationAllowance
{
@@ -473,7 +462,6 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(22)]
private bool ShouldSerializeMeditationAllowance() => _meditate >= AMA.All;
public virtual double ArmorScalar
@@ -689,6 +677,7 @@ namespace Server.Items
[EncodedInt]
[SerializableProperty(9)]
+ [SaveFlag(nameof(ShouldSerializeHitPoints))]
[CommandProperty(AccessLevel.GameMaster)]
public int HitPoints
{
@@ -716,7 +705,6 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(9)]
private bool ShouldSerializeHitPoints() => _hitPoints != 0;
public virtual int InitMinHits => 0;
diff --git a/Projects/UOContent/Items/Armor/Glasses/ElvenGlasses.cs b/Projects/UOContent/Items/Armor/Glasses/ElvenGlasses.cs
index 4b0fb791f..e44967f0b 100644
--- a/Projects/UOContent/Items/Armor/Glasses/ElvenGlasses.cs
+++ b/Projects/UOContent/Items/Armor/Glasses/ElvenGlasses.cs
@@ -31,13 +31,12 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
[SerializableField(0, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeWeaponAttributes), nameof(WeaponAttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
public AosWeaponAttributes _weaponAttributes;
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeWeaponAttributes() => !_weaponAttributes.IsEmpty;
- [SerializableFieldDefault(0)]
private AosWeaponAttributes WeaponAttributesDefaultValue() => new(this);
public override void AppendChildNameProperties(IPropertyList list)
diff --git a/Projects/UOContent/Items/Books/BaseBook.cs b/Projects/UOContent/Items/Books/BaseBook.cs
index 47f368754..3d9b9f7b8 100644
--- a/Projects/UOContent/Items/Books/BaseBook.cs
+++ b/Projects/UOContent/Items/Books/BaseBook.cs
@@ -19,41 +19,38 @@ namespace Server.Items
[InternString]
[InvalidateProperties]
[SerializableField(1)]
+ [SaveFlag(nameof(ShouldSerializeTitle), nameof(TitleDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _title;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeTitle() => _title != DefaultContent?.Title;
- [SerializableFieldDefault(1)]
private string TitleDefaultValue() => DefaultContent?.Title;
[InvalidateProperties]
[SerializableField(2)]
+ [SaveFlag(nameof(ShouldSerializeAuthor), nameof(AuthorDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _author;
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeAuthor() => _author != DefaultContent?.Author;
- [SerializableFieldDefault(2)]
private string AuthorDefaultValue() => DefaultContent?.Author;
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeWritable))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _writable;
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeWritable() => _writable;
[SerializedIgnoreDupe]
[SerializableField(4, setter: "protected")]
+ [SaveFlag(nameof(ShouldSerializePages), nameof(PagesDefaultValue))]
private BookPageInfo[] _pages;
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializePages() => DefaultContent?.IsMatch(_pages) != true;
- [SerializableFieldDefault(4)]
private BookPageInfo[] PagesDefaultValue() => DefaultContent?.Copy() ?? Array.Empty();
[Constructible]
diff --git a/Projects/UOContent/Items/Clothing/BaseClothing.cs b/Projects/UOContent/Items/Clothing/BaseClothing.cs
index 8246c8c46..7d106e7c3 100644
--- a/Projects/UOContent/Items/Clothing/BaseClothing.cs
+++ b/Projects/UOContent/Items/Clothing/BaseClothing.cs
@@ -26,76 +26,71 @@ namespace Server.Items
public abstract partial class BaseClothing
: Item, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IAosItem
{
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeResource() => _resource != DefaultResource;
[SerializedIgnoreDupe]
[SerializableField(1, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeAttributes), nameof(AttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosAttributes _attributes;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeAttributes() => !_attributes.IsEmpty;
- [SerializableFieldDefault(1)]
private AosAttributes AttributesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[SerializableField(2, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeClothingAttributes), nameof(ClothingAttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosArmorAttributes _clothingAttributes;
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeClothingAttributes() => !_clothingAttributes.IsEmpty;
- [SerializableFieldDefault(2)]
private AosArmorAttributes ClothingAttributesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[SerializableField(3, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeSkillBonuses), nameof(SkillBonusesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosSkillBonuses _skillBonuses;
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
- [SerializableFieldDefault(3)]
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[SerializableField(4, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeResistances), nameof(ResistancesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosElementAttributes _resistances;
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeResistances() => !_resistances.IsEmpty;
- [SerializableFieldDefault(4)]
private AosElementAttributes ResistancesDefaultValue() => new(this);
[EncodedInt]
[InvalidateProperties]
[SerializableField(5)]
+ [SaveFlag(nameof(ShouldSerializeMaxHitPoints))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _maxHitPoints;
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializeMaxHitPoints() => _maxHitPoints != 0;
[InvalidateProperties]
[SerializableField(7)]
+ [SaveFlag(nameof(ShouldSerializeCrafter))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _crafter;
- [SerializableFieldSaveFlag(7)]
private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
[InvalidateProperties]
[SerializableField(8)]
+ [SaveFlag(nameof(ShouldSerializeQuality))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private ClothingQuality _quality = ClothingQuality.Regular;
- [SerializableFieldSaveFlag(8)]
private bool ShouldSerializeQuality() => _quality != ClothingQuality.Regular;
// Field 9
@@ -119,6 +114,7 @@ namespace Server.Items
}
[SerializableProperty(0)]
+ [SaveFlag(nameof(ShouldSerializeResource))]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
@@ -133,6 +129,7 @@ namespace Server.Items
}
[SerializableProperty(9, useField: nameof(_strReq))]
+ [SaveFlag(nameof(ShouldSerializeStrReq))]
[CommandProperty(AccessLevel.GameMaster)]
public int StrRequirement
{
@@ -145,7 +142,6 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(9)]
private bool ShouldSerializeStrReq() => _strReq != -1;
public virtual CraftResource DefaultResource => CraftResource.None;
@@ -299,6 +295,7 @@ namespace Server.Items
[EncodedInt]
[SerializableProperty(6)]
+ [SaveFlag(nameof(ShouldSerializeHitPoints))]
[CommandProperty(AccessLevel.GameMaster)]
public int HitPoints
{
@@ -324,7 +321,6 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(6)]
private bool ShouldSerializeHitPoints() => _hitPoints != 0;
public virtual int InitMinHits => 0;
diff --git a/Projects/UOContent/Items/Clothing/OuterTorso.cs b/Projects/UOContent/Items/Clothing/OuterTorso.cs
index 4fda45bb5..ea2585ad0 100644
--- a/Projects/UOContent/Items/Clothing/OuterTorso.cs
+++ b/Projects/UOContent/Items/Clothing/OuterTorso.cs
@@ -37,21 +37,22 @@ namespace Server.Items
public override double DefaultWeight => 3.0;
}
- [SerializationGenerator(3, false)]
+ [SerializationGenerator(4, false)]
public partial class DeathRobe : Robe
{
private static readonly TimeSpan m_DefaultDecayTime = TimeSpan.FromMinutes(1.0);
- [TimerDrift]
[SerializableField(0)]
+ [DeserializeTimer(nameof(DeserializeDecayTimer))]
private Timer _decayTimer;
- [DeserializeTimerField(0)]
- private void DeserializeDecayTimer(TimeSpan delay)
+ private void DeserializeDecayTimer(TimeSpan delay) => BeginDecay(delay);
+
+ private void MigrateFrom(V3Content content)
{
- if (delay != TimeSpan.MinValue)
+ if (content.DecayTimerDelay != TimeSpan.MinValue)
{
- BeginDecay(delay);
+ DeserializeDecayTimer(content.DecayTimerDelay);
}
}
diff --git a/Projects/UOContent/Items/Clothing/Shoes.cs b/Projects/UOContent/Items/Clothing/Shoes.cs
index 4d80b4699..b82ae2654 100644
--- a/Projects/UOContent/Items/Clothing/Shoes.cs
+++ b/Projects/UOContent/Items/Clothing/Shoes.cs
@@ -54,11 +54,10 @@ namespace Server.Items
{
[EncodedInt]
[InvalidateProperties]
- [SerializableField(0)]
+ [SerializableField(0, fieldChanged: nameof(OnCurArcaneChargesChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _curArcaneCharges;
- [SerializableFieldChanged(0)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void OnCurArcaneChargesChanged(int oldValue, int newValue) => Update();
diff --git a/Projects/UOContent/Items/Containers/Fillable Containers/FillableContainer.cs b/Projects/UOContent/Items/Containers/Fillable Containers/FillableContainer.cs
index a9da67dbb..da4d8b77f 100644
--- a/Projects/UOContent/Items/Containers/Fillable Containers/FillableContainer.cs
+++ b/Projects/UOContent/Items/Containers/Fillable Containers/FillableContainer.cs
@@ -3,19 +3,22 @@ using ModernUO.Serialization;
namespace Server.Items;
-[SerializationGenerator(2, false)]
+[SerializationGenerator(3, false)]
public abstract partial class FillableContainer : LockableContainer
{
- [TimerDrift]
[SerializableField(1)]
+ [DeserializeTimer(nameof(DeserializeRespawnTimer))]
private Timer _respawnTimer;
- [DeserializeTimerField(1)]
- private void DeserializeRespawnTimer(TimeSpan delay)
+ private void DeserializeRespawnTimer(TimeSpan delay) => _respawnTimer = Timer.DelayCall(delay, Respawn);
+
+ private void MigrateFrom(V2Content content)
{
- if (delay > TimeSpan.MinValue)
+ _contentType = content.ContentType;
+
+ if (content.RespawnTimerDelay != TimeSpan.MinValue)
{
- _respawnTimer = Timer.DelayCall(delay, Respawn);
+ DeserializeRespawnTimer(content.RespawnTimerDelay);
}
}
diff --git a/Projects/UOContent/Items/Containers/MarkContainer.cs b/Projects/UOContent/Items/Containers/MarkContainer.cs
index fa3f7e440..6a7e073f3 100644
--- a/Projects/UOContent/Items/Containers/MarkContainer.cs
+++ b/Projects/UOContent/Items/Containers/MarkContainer.cs
@@ -3,14 +3,13 @@ using ModernUO.Serialization;
namespace Server.Items;
-[SerializationGenerator(0, false)]
+[SerializationGenerator(1, false)]
public partial class MarkContainer : LockableContainer
{
- [TimerDrift]
[SerializableField(1, getter: "private", setter: "private")]
+ [DeserializeTimer(nameof(DeserializeRelockTimer))]
private InternalTimer _relockTimer;
- [DeserializeTimerField(1)]
private void DeserializeRelockTimer(TimeSpan delay)
{
if (!Locked && _autoLock)
@@ -19,6 +18,19 @@ public partial class MarkContainer : LockableContainer
}
}
+ private void MigrateFrom(V0Content content)
+ {
+ _autoLock = content.AutoLock;
+ _targetMap = content.TargetMap;
+ _target = content.Target;
+ _description = content.Description;
+
+ if (content.RelockTimerDelay != TimeSpan.MinValue)
+ {
+ DeserializeRelockTimer(content.RelockTimerDelay);
+ }
+ }
+
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Map _targetMap;
diff --git a/Projects/UOContent/Items/Containers/TreasureMapChest.cs b/Projects/UOContent/Items/Containers/TreasureMapChest.cs
index e0486182d..a1aafa0b3 100644
--- a/Projects/UOContent/Items/Containers/TreasureMapChest.cs
+++ b/Projects/UOContent/Items/Containers/TreasureMapChest.cs
@@ -9,7 +9,7 @@ using Server.Network;
namespace Server.Items;
-[SerializationGenerator(3, false)]
+[SerializationGenerator(4, false)]
public partial class TreasureMapChest : LockableContainer
{
[Tidy]
@@ -29,12 +29,11 @@ public partial class TreasureMapChest : LockableContainer
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _level;
- [TimerDrift]
[SerializableField(4)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
+ [DeserializeTimer(nameof(DeserializeExpireTimer))]
private Timer _expireTimer;
- [DeserializeTimerField(4)]
private void DeserializeExpireTimer(TimeSpan delay)
{
if (!_temporary)
@@ -43,6 +42,20 @@ public partial class TreasureMapChest : LockableContainer
}
}
+ private void MigrateFrom(V3Content content)
+ {
+ _guardians = content.Guardians;
+ _temporary = content.Temporary;
+ _owner = content.Owner;
+ _level = content.Level;
+ _lifted = content.Lifted;
+
+ if (content.ExpireTimerDelay != TimeSpan.MinValue)
+ {
+ DeserializeExpireTimer(content.ExpireTimerDelay);
+ }
+ }
+
[Tidy]
[CanBeNull]
[SerializableField(5, setter: "private")]
diff --git a/Projects/UOContent/Items/Lights/BaseLight.cs b/Projects/UOContent/Items/Lights/BaseLight.cs
index d3bff4af5..4bd63ba63 100644
--- a/Projects/UOContent/Items/Lights/BaseLight.cs
+++ b/Projects/UOContent/Items/Lights/BaseLight.cs
@@ -3,7 +3,7 @@ using ModernUO.Serialization;
namespace Server.Items;
-[SerializationGenerator(1, false)]
+[SerializationGenerator(2, false)]
public abstract partial class BaseLight : Item
{
public static readonly bool Burnout = false;
@@ -16,11 +16,10 @@ public abstract partial class BaseLight : Item
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _protected;
- [TimerDrift]
[SerializableField(4, getter: "private", setter: "private")]
+ [DeserializeTimer(nameof(DeserializeTimer))]
private Timer _burnTimer;
- [DeserializeTimerField(4)]
private void DeserializeTimer(TimeSpan delay)
{
if (_burning && _duration != TimeSpan.Zero)
@@ -29,6 +28,19 @@ public abstract partial class BaseLight : Item
}
}
+ private void MigrateFrom(V1Content content)
+ {
+ _burntOut = content.BurntOut;
+ _burning = content.Burning;
+ _duration = content.Duration;
+ _protected = content.Protected;
+
+ if (content.BurnTimerDelay != TimeSpan.MinValue)
+ {
+ DeserializeTimer(content.BurnTimerDelay);
+ }
+ }
+
[Constructible]
public BaseLight(int itemID) : base(itemID)
{
diff --git a/Projects/UOContent/Items/Misc/Corpses/Corpse.cs b/Projects/UOContent/Items/Misc/Corpses/Corpse.cs
index 1ee04170c..59db3dc98 100644
--- a/Projects/UOContent/Items/Misc/Corpses/Corpse.cs
+++ b/Projects/UOContent/Items/Misc/Corpses/Corpse.cs
@@ -86,7 +86,7 @@ public enum CorpseFlag
OwnerWasAnimatedDead = 0x00000800
}
-[SerializationGenerator(17, false)]
+[SerializationGenerator(18, false)]
public partial class Corpse : Container, ICarvable
{
public static readonly TimeSpan MonsterLootRightSacrifice = TimeSpan.FromMinutes(2.0);
@@ -114,13 +114,37 @@ public partial class Corpse : Container, ICarvable
[SerializableField(3, getter: "private", setter: "private")]
private Dictionary- _restoreTable;
- [TimerDrift]
[SerializableField(4, getter: "private", setter: "private")]
+ [DeserializeTimer(nameof(DeserializeDecayTimer))]
private Timer _decayTimer;
- [DeserializeTimerField(4)]
private void DeserializeDecayTimer(TimeSpan delay) => BeginDecay(delay);
+ private void MigrateFrom(V17Content content)
+ {
+ _restoreEquip = content.RestoreEquip;
+ _flags = content.Flags;
+ _timeOfDeath = content.TimeOfDeath;
+ _restoreTable = content.RestoreTable;
+ _looters = content.Looters;
+ _killer = content.Killer;
+ _aggressors = content.Aggressors;
+ _owner = content.Owner;
+ _corpseName = content.CorpseName;
+ _accessLevel = content.AccessLevel;
+ _guild = content.Guild;
+ _equipItems = content.EquipItems;
+ _hairItemId = content.HairItemId;
+ _hairHue = content.HairHue;
+ _facialHairItemId = content.FacialHairItemId;
+ _facialHairHue = content.FacialHairHue;
+
+ if (content.DecayTimerDelay != TimeSpan.MinValue)
+ {
+ DeserializeDecayTimer(content.DecayTimerDelay);
+ }
+ }
+
[SerializableField(5, setter: "private")]
private HashSet _looters;
diff --git a/Projects/UOContent/Items/Misc/Corpses/DecayedCorpse.cs b/Projects/UOContent/Items/Misc/Corpses/DecayedCorpse.cs
index ead812e2f..17267a6cc 100644
--- a/Projects/UOContent/Items/Misc/Corpses/DecayedCorpse.cs
+++ b/Projects/UOContent/Items/Misc/Corpses/DecayedCorpse.cs
@@ -3,18 +3,25 @@ using ModernUO.Serialization;
namespace Server.Items;
-[SerializationGenerator(2, false)]
+[SerializationGenerator(3, false)]
public partial class DecayedCorpse : Container
{
private static TimeSpan _defaultDecayTime = TimeSpan.FromMinutes(7.0);
- [TimerDrift]
[SerializableField(0, getter: "private", setter: "private")]
+ [DeserializeTimer(nameof(DeserializeDecayTimer))]
private Timer _decayTimer;
- [DeserializeTimerField(0)]
private void DeserializeDecayTimer(TimeSpan delay) => BeginDecay(delay);
+ private void MigrateFrom(V2Content content)
+ {
+ if (content.DecayTimerDelay != TimeSpan.MinValue)
+ {
+ DeserializeDecayTimer(content.DecayTimerDelay);
+ }
+ }
+
public DecayedCorpse(string name) : base(Utility.Random(0xECA, 9))
{
Movable = false;
diff --git a/Projects/UOContent/Items/Quivers/BaseQuiver.cs b/Projects/UOContent/Items/Quivers/BaseQuiver.cs
index 427871f16..70824c9f6 100644
--- a/Projects/UOContent/Items/Quivers/BaseQuiver.cs
+++ b/Projects/UOContent/Items/Quivers/BaseQuiver.cs
@@ -11,64 +11,62 @@ public partial class BaseQuiver : Container, ICraftable, IAosItem
[SerializedIgnoreDupe]
[SerializableField(0, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeAosAttributes), nameof(AttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosAttributes _attributes;
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeAosAttributes() => !_attributes.IsEmpty;
- [SerializableFieldDefault(0)]
private AosAttributes AttributesDefaultValue() => new(this);
[InvalidateProperties]
[SerializableField(1)]
+ [SaveFlag(nameof(ShouldSerializeLowerAmmoCost))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _lowerAmmoCost;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeLowerAmmoCost() => _lowerAmmoCost != 0;
[InvalidateProperties]
[SerializableField(2)]
+ [SaveFlag(nameof(ShouldSerializeWeightReduction))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _weightReduction;
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeWeightReduction() => _weightReduction != 0;
[InvalidateProperties]
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeDamageIncrease))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _damageIncrease;
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeDamageIncrease() => _damageIncrease != 0;
[InvalidateProperties]
[SerializableField(4)]
+ [SaveFlag(nameof(ShouldSerializeCrafter))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _crafter;
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
[InvalidateProperties]
[SerializableField(5)]
+ [SaveFlag(nameof(ShouldSerializeQuality), nameof(QualityDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private ClothingQuality _quality;
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializeQuality() => _quality != ClothingQuality.Regular;
- [SerializableFieldDefault(5)]
private ClothingQuality QualityDefaultValue() => ClothingQuality.Regular;
[InvalidateProperties]
[SerializableField(6)]
+ [SaveFlag(nameof(ShouldSerializeCapacity))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _capacity;
- [SerializableFieldSaveFlag(6)]
private bool ShouldSerializeCapacity() => _capacity != 0;
public BaseQuiver(int itemID = 0x2FB7) : base(itemID)
diff --git a/Projects/UOContent/Items/Skill Items/Magical/Runebook.cs b/Projects/UOContent/Items/Skill Items/Magical/Runebook.cs
index 0a5a0f308..f9ecdfa22 100644
--- a/Projects/UOContent/Items/Skill Items/Magical/Runebook.cs
+++ b/Projects/UOContent/Items/Skill Items/Magical/Runebook.cs
@@ -371,27 +371,27 @@ public partial class RunebookEntry
private Runebook _runebook;
[SerializableField(0)]
+ [SaveFlag(nameof(ShouldSerializeHouse))]
private BaseHouse _house;
- [SerializableFieldSaveFlag(0)]
public bool ShouldSerializeHouse() => _house?.Deleted == false;
[SerializableField(1)]
+ [SaveFlag(nameof(ShouldSerializeLocation))]
private Point3D _location;
- [SerializableFieldSaveFlag(1)]
public bool ShouldSerializeLocation() => _house?.Deleted != false;
[SerializableField(2)]
+ [SaveFlag(nameof(ShouldSerializeMap))]
private Map _map;
- [SerializableFieldSaveFlag(2)]
public bool ShouldSerializeMap() => _house?.Deleted != false;
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeDesc))]
private string _description;
- [SerializableFieldSaveFlag(3)]
public bool ShouldSerializeDesc() => _house?.Deleted != false;
public RunebookEntry(
diff --git a/Projects/UOContent/Items/Special/8th Anniversary Items/FountainOfLife.cs b/Projects/UOContent/Items/Special/8th Anniversary Items/FountainOfLife.cs
index 3bdfd00fa..b66056831 100644
--- a/Projects/UOContent/Items/Special/8th Anniversary Items/FountainOfLife.cs
+++ b/Projects/UOContent/Items/Special/8th Anniversary Items/FountainOfLife.cs
@@ -31,6 +31,7 @@ public partial class FountainOfLife : BaseAddonContainer
public const int MaxCharges = 10;
[SerializableField(1)]
+ [DeserializeTimer(nameof(DeserializeTimer), wallClock: true)]
private Timer _timer;
[Constructible]
@@ -39,7 +40,6 @@ public partial class FountainOfLife : BaseAddonContainer
_charges = charges;
}
- [DeserializeTimerField(1)]
private void DeserializeTimer(TimeSpan delay)
{
_timer = Timer.DelayCall(Utility.Max(delay, TimeSpan.Zero), RechargeTime, Recharge);
diff --git a/Projects/UOContent/Items/Talismans/BaseTalisman.cs b/Projects/UOContent/Items/Talismans/BaseTalisman.cs
index 632587523..3853d4594 100644
--- a/Projects/UOContent/Items/Talismans/BaseTalisman.cs
+++ b/Projects/UOContent/Items/Talismans/BaseTalisman.cs
@@ -128,136 +128,131 @@ public partial class BaseTalisman : Item, IAosItem
[SerializedIgnoreDupe]
[SerializableField(0, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeAttributes), nameof(AttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosAttributes _attributes;
- [SerializableFieldSaveFlag(0)]
public bool ShouldSerializeAttributes() => !_attributes.IsEmpty;
- [SerializableFieldDefault(0)]
private AosAttributes AttributesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[SerializableField(1, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeSkillBonuses), nameof(SkillBonusesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosSkillBonuses _skillBonuses;
- [SerializableFieldSaveFlag(1)]
public bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
- [SerializableFieldDefault(1)]
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[InvalidateProperties]
[SerializableField(2)]
+ [SaveFlag(nameof(ShouldSerializeProtection), nameof(ProtectionDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private TalismanAttribute _protection;
- [SerializableFieldSaveFlag(2)]
public bool ShouldSerializeProtection() => !_protection.IsEmpty;
- [SerializableFieldDefault(2)]
private TalismanAttribute ProtectionDefaultValue() => new();
[SerializedIgnoreDupe]
[InvalidateProperties]
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeKiller), nameof(KillerDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private TalismanAttribute _killer;
- [SerializableFieldSaveFlag(3)]
public bool ShouldSerializeKiller() => !_killer.IsEmpty;
- [SerializableFieldDefault(3)]
private TalismanAttribute KillerDefaultValue() => new();
[SerializedIgnoreDupe]
[InvalidateProperties]
[SerializableField(4)]
+ [SaveFlag(nameof(ShouldSerializeSummoner), nameof(SummonerDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private TalismanAttribute _summoner;
- [SerializableFieldSaveFlag(4)]
public bool ShouldSerializeSummoner() => !_summoner.IsEmpty;
- [SerializableFieldDefault(4)]
private TalismanAttribute SummonerDefaultValue() => new();
[InvalidateProperties]
[SerializableField(5)]
+ [SaveFlag(nameof(ShouldSerializeRemoval))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private TalismanRemoval _removal;
- [SerializableFieldSaveFlag(5)]
public bool ShouldSerializeRemoval() => _removal != TalismanRemoval.None;
[InvalidateProperties]
[SerializableField(6)]
+ [SaveFlag(nameof(ShouldSerializeSkill))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SkillName _skill;
- [SerializableFieldSaveFlag(6)]
public bool ShouldSerializeSkill() => (int)_skill != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(7)]
+ [SaveFlag(nameof(ShouldSerializeSuccessBonus))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _successBonus;
- [SerializableFieldSaveFlag(7)]
public bool ShouldSerializeSuccessBonus() => _successBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(8)]
+ [SaveFlag(nameof(ShouldSerializeExceptionalBonus))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _exceptionalBonus;
- [SerializableFieldSaveFlag(8)]
public bool ShouldSerializeExceptionalBonus() => _exceptionalBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(9)]
+ [SaveFlag(nameof(ShouldSerializeMaxCharges))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _maxCharges;
- [SerializableFieldSaveFlag(9)]
public bool ShouldSerializeMaxCharges() => _maxCharges != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(11)]
+ [SaveFlag(nameof(ShouldSerializeMaxChargeTime))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _maxChargeTime;
- [SerializableFieldSaveFlag(11)]
public bool ShouldSerializeMaxChargeTime() => _maxChargeTime != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(12)]
+ [SaveFlag(nameof(ShouldSerializeChargeTime))]
private int _chargeTime;
- [SerializableFieldSaveFlag(12)]
public bool ShouldSerializeChargeTime() => _chargeTime != 0;
[InvalidateProperties]
[SerializableField(13)]
+ [SaveFlag(nameof(ShouldSerializeBlessed))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _blessed;
- [SerializableFieldSaveFlag(13)]
public bool ShouldSerializeBlessed() => _blessed;
[InvalidateProperties]
[SerializableField(14)]
+ [SaveFlag(nameof(ShouldSerializeSlayer))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private TalismanSlayerName _slayer;
- [SerializableFieldSaveFlag(14)]
public bool ShouldSerializeSlayer() => _slayer != TalismanSlayerName.None;
private BaseCreature _creature;
@@ -285,6 +280,7 @@ public partial class BaseTalisman : Item, IAosItem
public virtual bool ForceShowName => false; // used to override default summoner/removal name
[SerializableProperty(10)]
+ [SaveFlag(nameof(ShouldSerializeCharges))]
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
@@ -303,7 +299,6 @@ public partial class BaseTalisman : Item, IAosItem
}
}
- [SerializableFieldSaveFlag(10)]
public bool ShouldSerializeCharges() => _charges != 0;
public static void Configure()
diff --git a/Projects/UOContent/Items/Weapons/BaseWeapon.cs b/Projects/UOContent/Items/Weapons/BaseWeapon.cs
index 1f03daf63..d48824670 100644
--- a/Projects/UOContent/Items/Weapons/BaseWeapon.cs
+++ b/Projects/UOContent/Items/Weapons/BaseWeapon.cs
@@ -56,130 +56,126 @@ public abstract partial class BaseWeapon
[InvalidateProperties]
[SerializableField(0)]
+ [SaveFlag(nameof(ShouldSerializeDamageLevel))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private WeaponDamageLevel _damageLevel;
- [SerializableFieldSaveFlag(0)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeDamageLevel() => _damageLevel != WeaponDamageLevel.Regular;
[InvalidateProperties]
[SerializableField(5)]
+ [SaveFlag(nameof(ShouldSerializeMaxHitPoints))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _maxHitPoints;
- [SerializableFieldSaveFlag(5)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeMaxHitPoints() => _maxHitPoints != 0;
[InvalidateProperties]
[SerializableField(6)]
+ [SaveFlag(nameof(ShouldSerializeSlayer))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SlayerName _slayer;
- [SerializableFieldSaveFlag(6)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeSlayer() => _slayer != SlayerName.None;
[InvalidateProperties]
[SerializableField(7)]
+ [SaveFlag(nameof(ShouldSerializePoison))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Poison _poison;
- [SerializableFieldSaveFlag(7)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializePoison() => _poison != null;
[InvalidateProperties]
[SerializableField(8)]
+ [SaveFlag(nameof(ShouldSerializePoisonCharges))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _poisonCharges;
- [SerializableFieldSaveFlag(8)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializePoisonCharges() => _poisonCharges > 0;
[InvalidateProperties]
[SerializableField(9)]
+ [SaveFlag(nameof(ShouldSerializeCrafter))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _crafter;
- [SerializableFieldSaveFlag(9)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
[InvalidateProperties]
[SerializableField(10)]
+ [SaveFlag(nameof(ShouldSerializeIdentified))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _identified;
- [SerializableFieldSaveFlag(10)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeIdentified() => _identified;
[SerializedIgnoreDupe]
[SerializableField(24, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeAttributes), nameof(AttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosAttributes _attributes;
- [SerializableFieldSaveFlag(24)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeAttributes() => !_attributes.IsEmpty;
- [SerializableFieldDefault(24)]
private AosAttributes AttributesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[SerializableField(25, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeWeaponAttributes), nameof(WeaponAttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosWeaponAttributes _weaponAttributes;
- [SerializableFieldSaveFlag(25)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeWeaponAttributes() => !_weaponAttributes.IsEmpty;
- [SerializableFieldDefault(25)]
private AosWeaponAttributes WeaponAttributesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[SerializableField(26, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeSkillBonuses), nameof(SkillBonusesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosSkillBonuses _skillBonuses;
- [SerializableFieldSaveFlag(26)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
- [SerializableFieldDefault(26)]
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
[InvalidateProperties]
[SerializableField(27)]
+ [SaveFlag(nameof(ShouldSerializeSlayer2))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SlayerName _slayer2;
- [SerializableFieldSaveFlag(27)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeSlayer2() => _slayer2 != SlayerName.None;
[SerializedIgnoreDupe]
[SerializableField(28, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeElementAttributes), nameof(AosElementAttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosElementAttributes _aosElementDamages;
- [SerializableFieldSaveFlag(28)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeElementAttributes() => !_aosElementDamages.IsEmpty;
- [SerializableFieldDefault(28)]
private AosElementAttributes AosElementAttributesDefaultValue() => new(this);
[InvalidateProperties]
[SerializableField(29)]
+ [SaveFlag(nameof(ShouldSerializeEngravedText))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _engravedText;
- [SerializableFieldSaveFlag(29)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeEngravedText() => !string.IsNullOrEmpty(_engravedText);
@@ -286,6 +282,7 @@ public abstract partial class BaseWeapon
public bool Consecrated { get; set; }
[SerializableProperty(1)]
+ [SaveFlag(nameof(ShouldSerializeWeaponAccuracy))]
[CommandProperty(AccessLevel.GameMaster)]
public WeaponAccuracyLevel AccuracyLevel
{
@@ -321,10 +318,10 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeWeaponAccuracy() => _accuracyLevel != WeaponAccuracyLevel.Regular;
[SerializableProperty(2)]
+ [SaveFlag(nameof(ShouldSerializeDurabilityLevel))]
[CommandProperty(AccessLevel.GameMaster)]
public WeaponDurabilityLevel DurabilityLevel
{
@@ -339,10 +336,10 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeDurabilityLevel() => _durabilityLevel != WeaponDurabilityLevel.Regular;
[SerializableProperty(3)]
+ [SaveFlag(nameof(ShouldSerializeQuality), nameof(QualityDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public WeaponQuality Quality
{
@@ -357,13 +354,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeQuality() => _quality != WeaponQuality.Regular;
- [SerializableFieldDefault(3)]
private WeaponQuality QualityDefaultValue() => WeaponQuality.Regular;
[SerializableProperty(4)]
+ [SaveFlag(nameof(ShouldSerializeHitPoints))]
[CommandProperty(AccessLevel.GameMaster)]
public int HitPoints
{
@@ -387,10 +383,10 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeHitPoints() => _hitPoints > 0;
[SerializableProperty(11)]
+ [SaveFlag(nameof(ShouldSerializeStrReq), nameof(StrReqDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int StrRequirement
{
@@ -403,13 +399,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(11)]
private bool ShouldSerializeStrReq() => _strRequirement != -1;
- [SerializableFieldDefault(11)]
private int StrReqDefaultValue() => -1;
[SerializableProperty(12)]
+ [SaveFlag(nameof(ShouldSerializeDexReq), nameof(DexReqDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int DexRequirement
{
@@ -422,13 +417,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(12)]
private bool ShouldSerializeDexReq() => _dexRequirement != -1;
- [SerializableFieldDefault(12)]
private int DexReqDefaultValue() => -1;
[SerializableProperty(13)]
+ [SaveFlag(nameof(ShouldSerializeIntReq), nameof(IntReqDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int IntRequirement
{
@@ -441,13 +435,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(13)]
private bool ShouldSerializeIntReq() => _intRequirement != -1;
- [SerializableFieldDefault(13)]
private int IntReqDefaultValue() => -1;
[SerializableProperty(14)]
+ [SaveFlag(nameof(ShouldSerializeMinDamage), nameof(MinDamageDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int MinDamage
{
@@ -460,13 +453,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(14)]
private bool ShouldSerializeMinDamage() => _minDamage != -1;
- [SerializableFieldDefault(14)]
private int MinDamageDefaultValue() => -1;
[SerializableProperty(15)]
+ [SaveFlag(nameof(ShouldSerializeMaxDamage), nameof(MaxDamageDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int MaxDamage
{
@@ -479,13 +471,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(15)]
private bool ShouldSerializeMaxDamage() => _maxDamage != -1;
- [SerializableFieldDefault(15)]
private int MaxDamageDefaultValue() => -1;
[SerializableProperty(16)]
+ [SaveFlag(nameof(ShouldSerializeHitSound), nameof(HitSoundDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int HitSound
{
@@ -497,13 +488,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(16)]
private bool ShouldSerializeHitSound() => _hitSound != -1;
- [SerializableFieldDefault(16)]
private int HitSoundDefaultValue() => -1;
[SerializableProperty(17)]
+ [SaveFlag(nameof(ShouldSerializeMissSound), nameof(MissSoundDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int MissSound
{
@@ -515,13 +505,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(17)]
private bool ShouldSerializeMissSound() => _missSound != -1;
- [SerializableFieldDefault(17)]
private int MissSoundDefaultValue() => -1;
[SerializableProperty(18)]
+ [SaveFlag(nameof(ShouldSerializeSpeed), nameof(SpeedDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public float Speed
{
@@ -552,13 +541,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(18)]
private bool ShouldSerializeSpeed() => _speed != -1;
- [SerializableFieldDefault(18)]
private float SpeedDefaultValue() => -1;
[SerializableProperty(19)]
+ [SaveFlag(nameof(ShouldSerializeMaxRange), nameof(MaxRangeDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int MaxRange
{
@@ -571,13 +559,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(19)]
private bool ShouldSerializeMaxRange() => _maxRange != -1;
- [SerializableFieldDefault(19)]
private int MaxRangeDefaultValue() => -1;
[SerializableProperty(20)]
+ [SaveFlag(nameof(ShouldSerializeSkill), nameof(SkillNameDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public SkillName Skill
{
@@ -590,13 +577,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(20)]
private bool ShouldSerializeSkill() => _skill != (SkillName)(-1);
- [SerializableFieldDefault(20)]
private SkillName SkillNameDefaultValue() => (SkillName)(-1);
[SerializableProperty(21)]
+ [SaveFlag(nameof(ShouldSerializeType), nameof(TypeDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public WeaponType Type
{
@@ -608,13 +594,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(21)]
private bool ShouldSerializeType() => _type != (WeaponType)(-1);
- [SerializableFieldDefault(21)]
private WeaponType TypeDefaultValue() => (WeaponType)(-1);
[SerializableProperty(22)]
+ [SaveFlag(nameof(ShouldSerializeAnimation), nameof(AnimationDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public WeaponAnimation Animation
{
@@ -626,13 +611,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(22)]
private bool ShouldSerializeAnimation() => _animation != (WeaponAnimation)(-1);
- [SerializableFieldDefault(22)]
private WeaponAnimation AnimationDefaultValue() => (WeaponAnimation)(-1);
[SerializableProperty(23)]
+ [SaveFlag(nameof(ShouldSerializeResource), nameof(ResourceDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
@@ -648,10 +632,8 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(23)]
private bool ShouldSerializeResource() => _resource != CraftResource.Iron;
- [SerializableFieldDefault(23)]
private CraftResource ResourceDefaultValue() => CraftResource.Iron;
public virtual int OnCraft(
diff --git a/Projects/UOContent/Migrations/Server.Items.BaseLight.v2.json b/Projects/UOContent/Migrations/Server.Items.BaseLight.v2.json
new file mode 100644
index 000000000..c04a03f3b
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.BaseLight.v2.json
@@ -0,0 +1,43 @@
+{
+ "version": 2,
+ "type": "Server.Items.BaseLight",
+ "properties": [
+ {
+ "name": "BurntOut",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Burning",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Duration",
+ "type": "System.TimeSpan",
+ "rule": "PrimitiveTypeMigrationRule"
+ },
+ {
+ "name": "Protected",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "BurnTimer",
+ "type": "Server.Timer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@AnchoredTimer"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.Corpse.v18.json b/Projects/UOContent/Migrations/Server.Items.Corpse.v18.json
new file mode 100644
index 000000000..452e3ba7c
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.Corpse.v18.json
@@ -0,0 +1,137 @@
+{
+ "version": 18,
+ "type": "Server.Items.Corpse",
+ "properties": [
+ {
+ "name": "RestoreEquip",
+ "type": "System.Collections.Generic.List\u003CServer.Item\u003E",
+ "rule": "ListMigrationRule",
+ "ruleArguments": [
+ "Server.Item",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "Flags",
+ "type": "Server.Items.CorpseFlag",
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "TimeOfDeath",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "DeltaTime"
+ ]
+ },
+ {
+ "name": "RestoreTable",
+ "type": "System.Collections.Generic.Dictionary\u003CServer.Item, Server.Point3D\u003E",
+ "rule": "DictionaryMigrationRule",
+ "ruleArguments": [
+ "Server.Item",
+ "SerializableInterfaceMigrationRule",
+ "0",
+ "Server.Point3D",
+ "PrimitiveUOTypeMigrationRule",
+ "1",
+ "Point3D"
+ ]
+ },
+ {
+ "name": "DecayTimer",
+ "type": "Server.Timer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@AnchoredTimer"
+ ]
+ },
+ {
+ "name": "Looters",
+ "type": "System.Collections.Generic.HashSet\u003CServer.Mobile\u003E",
+ "rule": "HashSetMigrationRule",
+ "ruleArguments": [
+ "Server.Mobile",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "Killer",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "Aggressors",
+ "type": "System.Collections.Generic.List\u003CServer.Mobile\u003E",
+ "rule": "ListMigrationRule",
+ "ruleArguments": [
+ "Server.Mobile",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "Owner",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "CorpseName",
+ "type": "string",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "AccessLevel",
+ "type": "Server.AccessLevel",
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "Guild",
+ "type": "Server.Guilds.Guild",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "EquipItems",
+ "type": "System.Collections.Generic.List\u003CServer.Item\u003E",
+ "rule": "ListMigrationRule",
+ "ruleArguments": [
+ "Server.Item",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "HairItemId",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "HairHue",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "FacialHairItemId",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "FacialHairHue",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.DeathRobe.v4.json b/Projects/UOContent/Migrations/Server.Items.DeathRobe.v4.json
new file mode 100644
index 000000000..ef81d79cd
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.DeathRobe.v4.json
@@ -0,0 +1,14 @@
+{
+ "version": 4,
+ "type": "Server.Items.DeathRobe",
+ "properties": [
+ {
+ "name": "DecayTimer",
+ "type": "Server.Timer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@AnchoredTimer"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.DecayedCorpse.v3.json b/Projects/UOContent/Migrations/Server.Items.DecayedCorpse.v3.json
new file mode 100644
index 000000000..adcf02ff6
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.DecayedCorpse.v3.json
@@ -0,0 +1,14 @@
+{
+ "version": 3,
+ "type": "Server.Items.DecayedCorpse",
+ "properties": [
+ {
+ "name": "DecayTimer",
+ "type": "Server.Timer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@AnchoredTimer"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.FillableContainer.v3.json b/Projects/UOContent/Migrations/Server.Items.FillableContainer.v3.json
new file mode 100644
index 000000000..2384676a3
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.FillableContainer.v3.json
@@ -0,0 +1,19 @@
+{
+ "version": 3,
+ "type": "Server.Items.FillableContainer",
+ "properties": [
+ {
+ "name": "ContentType",
+ "type": "Server.Items.FillableContentType",
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "RespawnTimer",
+ "type": "Server.Timer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@AnchoredTimer"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.MarkContainer.v1.json b/Projects/UOContent/Migrations/Server.Items.MarkContainer.v1.json
new file mode 100644
index 000000000..267ca4709
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.MarkContainer.v1.json
@@ -0,0 +1,46 @@
+{
+ "version": 1,
+ "type": "Server.Items.MarkContainer",
+ "properties": [
+ {
+ "name": "AutoLock",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "RelockTimer",
+ "type": "Server.Items.MarkContainer.InternalTimer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@AnchoredTimer"
+ ]
+ },
+ {
+ "name": "TargetMap",
+ "type": "Server.Map",
+ "rule": "PrimitiveUOTypeMigrationRule",
+ "ruleArguments": [
+ "Map"
+ ]
+ },
+ {
+ "name": "Target",
+ "type": "Server.Point3D",
+ "rule": "PrimitiveUOTypeMigrationRule",
+ "ruleArguments": [
+ "Point3D"
+ ]
+ },
+ {
+ "name": "Description",
+ "type": "string",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.TreasureMapChest.v4.json b/Projects/UOContent/Migrations/Server.Items.TreasureMapChest.v4.json
new file mode 100644
index 000000000..b4d1f85d4
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.TreasureMapChest.v4.json
@@ -0,0 +1,57 @@
+{
+ "version": 4,
+ "type": "Server.Items.TreasureMapChest",
+ "properties": [
+ {
+ "name": "Guardians",
+ "type": "System.Collections.Generic.List\u003CServer.Mobile\u003E",
+ "rule": "ListMigrationRule",
+ "ruleArguments": [
+ "@Tidy",
+ "@CanBeNull",
+ "Server.Mobile",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "Temporary",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Owner",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "Level",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "ExpireTimer",
+ "type": "Server.Timer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@AnchoredTimer"
+ ]
+ },
+ {
+ "name": "Lifted",
+ "type": "System.Collections.Generic.HashSet\u003CServer.Item\u003E",
+ "rule": "HashSetMigrationRule",
+ "ruleArguments": [
+ "@Tidy",
+ "@CanBeNull",
+ "Server.Item",
+ "SerializableInterfaceMigrationRule"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Mobiles.BaseEscortable.v3.json b/Projects/UOContent/Migrations/Server.Mobiles.BaseEscortable.v3.json
new file mode 100644
index 000000000..5149f4347
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Mobiles.BaseEscortable.v3.json
@@ -0,0 +1,43 @@
+{
+ "version": 3,
+ "type": "Server.Mobiles.BaseEscortable",
+ "properties": [
+ {
+ "name": "DestinationString",
+ "type": "string",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "DeleteTimer",
+ "type": "Server.Timer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@AnchoredTimer"
+ ]
+ },
+ {
+ "name": "MlQuestType",
+ "type": "System.Type",
+ "rule": "PrimitiveTypeMigrationRule"
+ },
+ {
+ "name": "MlQuestDestinationMessage",
+ "type": "Server.TextDefinition",
+ "rule": "PrimitiveUOTypeMigrationRule",
+ "ruleArguments": [
+ "TextDefinition"
+ ]
+ },
+ {
+ "name": "MlQuestPaymentMessage",
+ "type": "Server.TextDefinition",
+ "rule": "PrimitiveUOTypeMigrationRule",
+ "ruleArguments": [
+ "TextDefinition"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Mobiles/Animals/Mounts/Ethereals.cs b/Projects/UOContent/Mobiles/Animals/Mounts/Ethereals.cs
index f13cebcbe..e2018ab14 100644
--- a/Projects/UOContent/Mobiles/Animals/Mounts/Ethereals.cs
+++ b/Projects/UOContent/Mobiles/Animals/Mounts/Ethereals.cs
@@ -11,19 +11,19 @@ namespace Server.Mobiles
public partial class EtherealMount : Item, IMount, IMountItem, IRewardItem
{
[SerializableField(0)]
+ [SaveFlag(nameof(ShouldSerializeIsDonationItem))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public bool _isDonationItem;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- [SerializableFieldSaveFlag(0)]
public bool ShouldSerializeIsDonationItem() => _isDonationItem;
[SerializableField(1)]
+ [SaveFlag(nameof(ShouldSerializeIsRewardItem))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
public bool _isRewardItem;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- [SerializableFieldSaveFlag(1)]
public bool ShouldSerializeIsRewardItem() => _isRewardItem;
[Constructible]
@@ -87,6 +87,7 @@ namespace Server.Mobiles
public virtual int EtherealHue => 0x4001;
[SerializableProperty(4)]
+ [SaveFlag(nameof(ShouldSerializeRider))]
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Rider
{
@@ -124,11 +125,11 @@ namespace Server.Mobiles
}
}
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeRider() => _rider != null;
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(5)]
+ [SaveFlag(nameof(ShouldSerializeSteps))]
public int Steps
{
get => _steps;
@@ -139,7 +140,6 @@ namespace Server.Mobiles
}
}
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializeSteps() => _steps != StepsMax;
public virtual int StepsMax => 3840; // Should be same as horse
diff --git a/Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs b/Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs
index 462307be3..cf439a76c 100644
--- a/Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs
+++ b/Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs
@@ -17,7 +17,7 @@ using EDI = Server.Mobiles.EscortDestinationInfo;
namespace Server.Mobiles;
-[SerializationGenerator(2, false)]
+[SerializationGenerator(3, false)]
public partial class BaseEscortable : BaseCreature
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(BaseEscortable));
@@ -158,16 +158,22 @@ public partial class BaseEscortable : BaseCreature
[SerializableField(0, setter: "private")]
private string _destinationString;
- [TimerDrift]
[SerializableField(1)]
+ [DeserializeTimer(nameof(DeserializeDeleteTimer))]
private Timer _deleteTimer;
- [DeserializeTimerField(1)]
- private void DeserializeDeleteTimer(TimeSpan delay)
+ private void DeserializeDeleteTimer(TimeSpan delay) => Timer.DelayCall(delay, Delete);
+
+ private void MigrateFrom(V2Content content)
{
- if (delay >= TimeSpan.Zero)
+ _destinationString = content.DestinationString;
+ _mlQuestType = content.MlQuestType;
+ _mlQuestDestinationMessage = content.MlQuestDestinationMessage;
+ _mlQuestPaymentMessage = content.MlQuestPaymentMessage;
+
+ if (content.DeleteTimerDelay != TimeSpan.MinValue)
{
- Timer.DelayCall(delay, Delete);
+ DeserializeDeleteTimer(content.DeleteTimerDelay);
}
}
diff --git a/Projects/UOContent/UOContent.csproj b/Projects/UOContent/UOContent.csproj
index 5c7b74214..60f28ac6f 100644
--- a/Projects/UOContent/UOContent.csproj
+++ b/Projects/UOContent/UOContent.csproj
@@ -50,8 +50,8 @@
-
-
+
+