Cleanup/Housekeeping (#242)

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Kamron Batman 2020-09-12 15:31:21 -07:00 • committed by GitHub
parent 90ede0659f
commit 741e8d8300
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228 changed files with 6292 additions and 2690 deletions

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
namespace Server
{
public class AggressorInfo
{
private static readonly Queue<AggressorInfo> m_Pool = new Queue<AggressorInfo>();
private Mobile m_Attacker, m_Defender;
private bool m_CanReportMurder;
private bool m_CriminalAggression;
private DateTime m_LastCombatTime;
private bool m_Queued;
private bool m_Reported;
private AggressorInfo(Mobile attacker, Mobile defender, bool criminal)
{
m_Attacker = attacker;
m_Defender = defender;
m_CanReportMurder = criminal;
m_CriminalAggression = criminal;
Refresh();
}
public static TimeSpan ExpireDelay { get; set; } = TimeSpan.FromMinutes(2.0);
public bool Expired
{
get
{
if (m_Queued)
{
DumpAccess();
}
return m_Attacker.Deleted || m_Defender.Deleted || DateTime.UtcNow >= m_LastCombatTime + ExpireDelay;
}
}
public bool CriminalAggression
{
get
{
if (m_Queued)
{
DumpAccess();
}
return m_CriminalAggression;
}
set
{
if (m_Queued)
{
DumpAccess();
}
m_CriminalAggression = value;
}
}
public Mobile Attacker
{
get
{
if (m_Queued)
{
DumpAccess();
}
return m_Attacker;
}
}
public Mobile Defender
{
get
{
if (m_Queued)
{
DumpAccess();
}
return m_Defender;
}
}
public DateTime LastCombatTime
{
get
{
if (m_Queued)
{
DumpAccess();
}
return m_LastCombatTime;
}
}
public bool Reported
{
get
{
if (m_Queued)
{
DumpAccess();
}
return m_Reported;
}
set
{
if (m_Queued)
{
DumpAccess();
}
m_Reported = value;
}
}
public bool CanReportMurder
{
get
{
if (m_Queued)
{
DumpAccess();
}
return m_CanReportMurder;
}
set
{
if (m_Queued)
{
DumpAccess();
}
m_CanReportMurder = value;
}
}
public static AggressorInfo Create(Mobile attacker, Mobile defender, bool criminal)
{
AggressorInfo info;
if (m_Pool.Count > 0)
{
info = m_Pool.Dequeue();
info.m_Attacker = attacker;
info.m_Defender = defender;
info.m_CanReportMurder = criminal;
info.m_CriminalAggression = criminal;
info.m_Queued = false;
info.Refresh();
}
else
{
info = new AggressorInfo(attacker, defender, criminal);
}
return info;
}
public void Free()
{
if (m_Queued)
{
return;
}
m_Queued = true;
m_Pool.Enqueue(this);
}
public static void DumpAccess()
{
using var op = new StreamWriter("warnings.log", true);
op.WriteLine("Warning: Access to queued AggressorInfo:");
op.WriteLine(new StackTrace());
op.WriteLine();
op.WriteLine();
}
public void Refresh()
{
if (m_Queued)
{
DumpAccess();
}
m_LastCombatTime = DateTime.UtcNow;
m_Reported = false;
}
}
}

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using System.Collections.Generic;
namespace Server
{
public class BuyItemStateComparer : IComparer<BuyItemState>
{
public int Compare(BuyItemState l, BuyItemState r)
{
if (l == null && r == null)
{
return 0;
}
if (l == null)
{
return -1;
}
if (r == null)
{
return 1;
}
return l.MySerial.CompareTo(r.MySerial);
}
}
public class BuyItemResponse
{
public BuyItemResponse(Serial serial, int amount)
{
Serial = serial;
Amount = amount;
}
public Serial Serial { get; }
public int Amount { get; }
}
public class SellItemResponse
{
public SellItemResponse(Item i, int amount)
{
Item = i;
Amount = amount;
}
public Item Item { get; }
public int Amount { get; }
}
public class SellItemState
{
public SellItemState(Item item, int price, string name)
{
Item = item;
Price = price;
Name = name;
}
public Item Item { get; }
public int Price { get; }
public string Name { get; }
}
public class BuyItemState
{
public BuyItemState(string name, Serial cont, Serial serial, int price, int amount, int itemID, int hue)
{
Description = name;
ContainerSerial = cont;
MySerial = serial;
Price = price;
Amount = amount;
ItemID = itemID;
Hue = hue;
}
public int Price { get; }
public Serial MySerial { get; }
public Serial ContainerSerial { get; }
public int ItemID { get; }
public int Amount { get; }
public int Hue { get; }
public string Description { get; }
}
}

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using System;
using System.IO;
namespace Server
{
public enum BodyType : byte
{
Empty,
Monster,
Sea,
Animal,
Human,
Equipment
}
public readonly struct Body : IEquatable<object>, IEquatable<Body>, IEquatable<int>
{
private static readonly BodyType[] m_Types = Array.Empty<BodyType>();
static Body()
{
if (File.Exists("Data/bodyTable.cfg"))
{
using var ip = new StreamReader("Data/bodyTable.cfg");
m_Types = new BodyType[0x1000];
string line;
while ((line = ip.ReadLine()) != null)
{
if (line.Length == 0 || line.StartsWith("#"))
{
continue;
}
var split = line.Split('\t');
if (int.TryParse(split[0], out var bodyID) && Enum.TryParse(split[1], true, out BodyType type) &&
bodyID >= 0 &&
bodyID < m_Types.Length)
{
m_Types[bodyID] = type;
}
else
{
Console.WriteLine("Warning: Invalid bodyTable entry:");
Console.WriteLine(line);
}
}
}
else
{
Console.WriteLine("Warning: Data/bodyTable.cfg does not exist");
}
}
public Body(int bodyID) => BodyID = bodyID;
public BodyType Type => BodyID >= 0 && BodyID < m_Types.Length ? m_Types[BodyID] : BodyType.Empty;
public bool IsHuman => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Human
&& BodyID != 402
&& BodyID != 403
&& BodyID != 607
&& BodyID != 608
&& BodyID != 694
&& BodyID != 695
&& BodyID != 970;
public bool IsGargoyle => BodyID == 666
|| BodyID == 667
|| BodyID == 694
|| BodyID == 695;
public bool IsMale => BodyID == 183
|| BodyID == 185
|| BodyID == 400
|| BodyID == 402
|| BodyID == 605
|| BodyID == 607
|| BodyID == 666
|| BodyID == 694
|| BodyID == 750;
public bool IsFemale => BodyID == 184
|| BodyID == 186
|| BodyID == 401
|| BodyID == 403
|| BodyID == 606
|| BodyID == 608
|| BodyID == 667
|| BodyID == 695
|| BodyID == 751;
public bool IsGhost => BodyID == 402
|| BodyID == 403
|| BodyID == 607
|| BodyID == 608
|| BodyID == 694
|| BodyID == 695
|| BodyID == 970;
public bool IsMonster => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Monster;
public bool IsAnimal => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Animal;
public bool IsEmpty => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Empty;
public bool IsSea => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Sea;
public bool IsEquipment => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Equipment;
public int BodyID { get; }
public static implicit operator int(Body a) => a.BodyID;
public static implicit operator Body(int a) => new Body(a);
public override string ToString() => $"0x{BodyID:X}";
public override int GetHashCode() => BodyID.GetHashCode();
public override bool Equals(object o) => o is Body b && b.BodyID == BodyID;
public bool Equals(Body b) => b.BodyID == BodyID;
public bool Equals(int number) => number == BodyID;
public static bool operator ==(Body l, Body r) => l.BodyID == r.BodyID;
public static bool operator !=(Body l, Body r) => l.BodyID != r.BodyID;
public static bool operator >(Body l, Body r) => l.BodyID > r.BodyID;
public static bool operator >=(Body l, Body r) => l.BodyID >= r.BodyID;
public static bool operator <(Body l, Body r) => l.BodyID < r.BodyID;
public static bool operator <=(Body l, Body r) => l.BodyID <= r.BodyID;
}
}

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/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: IMount.cs *
* *

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/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: IVendor.cs *
* *

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namespace Server.Movement
{
public static class Movement
{
public static IMovementImpl Impl { get; set; }
public static bool CheckMovement(Mobile m, Direction d, out int newZ)
{
if (Impl != null)
{
return Impl.CheckMovement(m, d, out newZ);
}
newZ = m.Z;
return false;
}
public static bool CheckMovement(Mobile m, Map map, Point3D loc, Direction d, out int newZ)
{
if (Impl != null)
{
return Impl.CheckMovement(m, map, loc, d, out newZ);
}
newZ = m.Z;
return false;
}
public static void Offset(Direction d, ref int x, ref int y)
{
switch (d & Direction.Mask)
{
case Direction.North:
--y;
break;
case Direction.South:
++y;
break;
case Direction.West:
--x;
break;
case Direction.East:
++x;
break;
case Direction.Right:
++x;
--y;
break;
case Direction.Left:
--x;
++y;
break;
case Direction.Down:
++x;
++y;
break;
case Direction.Up:
--x;
--y;
break;
}
}
}
public interface IMovementImpl
{
bool CheckMovement(Mobile m, Direction d, out int newZ);
bool CheckMovement(Mobile m, Map map, Point3D loc, Direction d, out int newZ);
}
}

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namespace Server
{
public delegate int NotorietyHandler(Mobile source, Mobile target);
public static class Notoriety
{
public const int Innocent = 1;
public const int Ally = 2;
public const int CanBeAttacked = 3;
public const int Criminal = 4;
public const int Enemy = 5;
public const int Murderer = 6;
public const int Invulnerable = 7;
public static NotorietyHandler Handler { get; set; }
public static int[] Hues { get; set; } =
{
0x000,
0x059,
0x03F,
0x3B2,
0x3B2,
0x090,
0x022,
0x035
};
public static int GetHue(int noto) => noto < 0 || noto >= Hues.Length ? 0 : Hues[noto];
public static int Compute(Mobile source, Mobile target) => Handler?.Invoke(source, target) ?? CanBeAttacked;
}
}