Cleanup/Housekeeping (#242)
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228 changed files with 6292 additions and 2690 deletions
33
Projects/Server/Mobiles/Notoriety.cs
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33
Projects/Server/Mobiles/Notoriety.cs
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@ -0,0 +1,33 @@
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namespace Server
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{
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public delegate int NotorietyHandler(Mobile source, Mobile target);
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public static class Notoriety
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{
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public const int Innocent = 1;
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public const int Ally = 2;
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public const int CanBeAttacked = 3;
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public const int Criminal = 4;
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public const int Enemy = 5;
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public const int Murderer = 6;
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public const int Invulnerable = 7;
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public static NotorietyHandler Handler { get; set; }
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public static int[] Hues { get; set; } =
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{
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0x000,
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0x059,
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0x03F,
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0x3B2,
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0x3B2,
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0x090,
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0x022,
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0x035
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};
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public static int GetHue(int noto) => noto < 0 || noto >= Hues.Length ? 0 : Hues[noto];
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public static int Compute(Mobile source, Mobile target) => Handler?.Invoke(source, target) ?? CanBeAttacked;
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}
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}
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