Cleanup/Housekeeping (#242)

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Kamron Batman 2020-09-12 15:31:21 -07:00 committed by GitHub
parent 90ede0659f
commit 741e8d8300
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228 changed files with 6292 additions and 2690 deletions

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@ -1,23 +1,3 @@
/***************************************************************************
* TileMatrixPatch.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System.IO;
using System.Runtime.CompilerServices;
@ -33,20 +13,26 @@ namespace Server
public TileMatrixPatch(TileMatrix matrix, int index)
{
if (!Enabled)
{
return;
}
var mapDataPath = Core.FindDataFile($"mapdif{index}.mul", false);
var mapIndexPath = Core.FindDataFile($"mapdifl{index}.mul", false);
if (File.Exists(mapDataPath) && File.Exists(mapIndexPath))
{
m_LandBlocks = PatchLand(matrix, mapDataPath, mapIndexPath);
}
var staDataPath = Core.FindDataFile($"stadif{index}.mul", false);
var staIndexPath = Core.FindDataFile($"stadifl{index}.mul", false);
var staLookupPath = Core.FindDataFile($"stadifi{index}.mul", false);
if (File.Exists(staDataPath) && File.Exists(staIndexPath) && File.Exists(staLookupPath))
{
m_StaticBlocks = PatchStatics(matrix, staDataPath, staIndexPath, staLookupPath);
}
}
public static bool Enabled { get; set; } = true;
@ -123,7 +109,9 @@ namespace Server
lists[x] = new TileList[8];
for (var y = 0; y < 8; ++y)
{
lists[x][y] = new TileList();
}
}
for (var i = 0; i < count; ++i)
@ -147,7 +135,9 @@ namespace Server
var tileCount = length / 7;
if (m_TileBuffer.Length < tileCount)
{
m_TileBuffer = new StaticTile[tileCount];
}
var staTiles = m_TileBuffer;
@ -169,7 +159,9 @@ namespace Server
tiles[x] = new StaticTile[8][];
for (var y = 0; y < 8; ++y)
{
tiles[x][y] = lists[x][y].ToArray();
}
}
matrix.SetStaticBlock(blockX, blockY, tiles);