Cleanup/Housekeeping (#242)
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228 changed files with 6292 additions and 2690 deletions
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@ -1,23 +1,3 @@
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/***************************************************************************
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* TileMatrixPatch.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System.IO;
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using System.Runtime.CompilerServices;
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@ -33,20 +13,26 @@ namespace Server
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public TileMatrixPatch(TileMatrix matrix, int index)
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{
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if (!Enabled)
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{
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return;
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}
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var mapDataPath = Core.FindDataFile($"mapdif{index}.mul", false);
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var mapIndexPath = Core.FindDataFile($"mapdifl{index}.mul", false);
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if (File.Exists(mapDataPath) && File.Exists(mapIndexPath))
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{
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m_LandBlocks = PatchLand(matrix, mapDataPath, mapIndexPath);
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}
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var staDataPath = Core.FindDataFile($"stadif{index}.mul", false);
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var staIndexPath = Core.FindDataFile($"stadifl{index}.mul", false);
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var staLookupPath = Core.FindDataFile($"stadifi{index}.mul", false);
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if (File.Exists(staDataPath) && File.Exists(staIndexPath) && File.Exists(staLookupPath))
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{
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m_StaticBlocks = PatchStatics(matrix, staDataPath, staIndexPath, staLookupPath);
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}
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}
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public static bool Enabled { get; set; } = true;
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@ -123,7 +109,9 @@ namespace Server
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lists[x] = new TileList[8];
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for (var y = 0; y < 8; ++y)
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{
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lists[x][y] = new TileList();
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}
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}
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for (var i = 0; i < count; ++i)
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@ -147,7 +135,9 @@ namespace Server
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var tileCount = length / 7;
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if (m_TileBuffer.Length < tileCount)
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{
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m_TileBuffer = new StaticTile[tileCount];
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}
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var staTiles = m_TileBuffer;
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@ -169,7 +159,9 @@ namespace Server
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tiles[x] = new StaticTile[8][];
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for (var y = 0; y < 8; ++y)
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{
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tiles[x][y] = lists[x][y].ToArray();
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}
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}
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matrix.SetStaticBlock(blockX, blockY, tiles);
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